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Steam News · Aug 21
FixesEnchantment: Divine Domain - fix Divine Domain crashing the gameEnchantment: Philogem - now works with conditional effects that generate manaModifier: TheoX modifiers now benefit from Enchantments that affects statuses (i.e. Arcane Infusion)
Steam News · Aug 13
Hey Muters!It's been a month since the release of MetalMuters! We've got some big changes that improves a lot of quality-of-life aspects of the game. Take a look! Mana OverviewThere is now a Mana Overview display when you hover over your current Mana. This indicates how much mana has been produced, consumed, as well as estimated production or consumption. This is a simple counter that only takes i...
Steam News · Jul 14
FixesFix hint character disappearing on class 2B (and keeps missing until game restarts)Fix city researches showing 0 week on research queueUpdate city descriptions that were outdated (i.e. hazards)Update description on several enchantments
Steam News · Jul 13
Hey Muters! It's finally here - the half-puzzle, half-roguelike where you turn lead into gold!Demo vs Full GameWhile the free demo (that you should try first!) has an extensive gameplay already, the full game adds a ton of content and new mechanics! Here's a breakdown.Academia - Puzzle ModeThere is a total of 212 puzzle levels in the full release (this includes the tutorial & the levels available ...
Steam News · Jul 4
Hey, Muters!We have a small but quite important update for the demo of MetalMuters!UI/UX Add "Advanced Tooltip" check in the settings, by default it is unticked which means components will not show decimal numbers if they are integer. For example, the following will no longer show 1.5 Silver, but it will show 2 Silver once it is Cooled BalancingKelvin's Silver Producer charge time reduced from 14s...
Steam News · Jun 23
Hello, Muters!Here's possible the last demo update before the game's release. UI/UXNew: Welcome screen on game bootMetal Bag & Metal Prices now use the coin iconsImproved Tutorial placementsBalancingMeute's starting runtime (unupgraded) increased from 4.0s -> 4.2sMeute's runtime upgrade bonus reduced from 0.5s -> 0.3sHappy Muting!Sincerely,- Eltiorra from Big Fish Carnival
Steam News · Jun 10
Hey Muters! Are you excited for the Full Release? While waiting, why not check out the recent updates on the demo?UI/UXComponent effect now shows the modified effect according to its modifier (metals will still be rounded down)Changed wording for Potent & Frosty (Frosty now shows as 1.5x to be more consistent with other multipliers in the game)Reworked minimizing the pause mode into a new "Inspect...
Steam News · Jun 6
Hey Muters!We finally have a release date: July 13th, 2026. The game will release with a discount that lasts for 2 weeks, so grab them while you can!Good to note that after the game releases, the FREE demo will still be available for free. We recommend you try the demo first before deciding to purchase.Happy Muting!Sincerely,- Eltiorra from Big Fish Carnival
Steam News · May 30
Hello Muters!We have a big fundamental update to the game, and in this update, some aspects of this will be added to the demo version. PrestigePrestige is obtainable either by completing Academia classes or Venture with specific licensesNew research items now requires Prestige (does not consume)Trade License & RetriesTrade License modifies your run further.In the demo, the available licenses are: ...
Steam News · May 12
Hello, Muters!While we never intended for our demo updates to be weekly, it just turned out that way the past few weeks. This update brings improvement to Formation Logs, as well as various fixes/balancing.NewFormation Logs revamped & combined with the Analysis windowAdd "Random" button to Character/City choices in VentureAdd sound effect for InvocationAdd progress counter for AcademiaVenture: Cha...