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Steam News · Jul 13
This update comprehensively addresses the widely reported issue of the UI being too simplistic.We have specially hired a professional UI designer to create a complete new set of designs. Your honest feedback is welcome!
Steam News · May 13
【New Artifact】Added artifact: Center Point's Gold – On the next revival, double the Gold you have at the time of revival.【Control Optimization】After the Taoist uses Illusion Step, allies will only follow after continuously moving for 5 seconds. If continuous movement is interrupted, the timer resets.【Balance Adjustment】Starting Gold increases with difficulty; higher difficulty means more starting ...
Steam News · Apr 30
After a month and a half of continuous updates, the game has finally reached a relatively complete state, and we are marking this milestone with version 2.0. For those of you on the fence, now is a great time to jump in. If you encounter any bugs during your experience, feel free to @me anytime in the community group.【Stage Clear Reward】Gold removed from stage clear rewards; only 3 artifacts remai...
Steam News · Apr 21
Added challenge count for stages, default is 1. After revival, challenge count of the previous stage +1. Added info box for Current Active Character on Artifacts. Added Max Wound Stacks stat. When Wound triggers, Wound damage cannot exceed the stack limit. Projectile-2 mechanic changed from double split count to Projectile Collision Count +5. Star Staff added position restriction: This Artif...
Steam News · Apr 15
Optimized the drag-and-drop feel for placing Artifacts, now with adaptive placement within one grid range. Added challenge attempt limits for stages. Challenge attempts are related to difficulty: higher difficulty means fewer challenge attempts. Added Artifact Bond Bar reset function. The Artifact Bond Bar resets 2 seconds after the mouse moves out. Optimized the post-battle standby scene. A...
Steam News · Apr 10
To prevent auto-triggering hand cards from exhausting all mana and making it impossible to use equipment cards immediately, the Pre-Use Card function is added. Drag non-targeted cards to the Pre-Use Card area; auto-triggering cards in hand will stop working until sufficient mana is available, then the Pre-Use Card will be used automatically. Optimized projectile collision logic for smoother col...
Steam News · Apr 3
After the BOSS appears, no additional mobs will spawn unless summoned by the BOSS; Skeleton Summoner: Changed from summoning 1 skeleton every 10s to summoning 5 skeletons every 2s; Golem's split condition increased from taking 10 damage instances to 20 damage instances; Medusa's skill changed: Upon taking 6 damage instances, summon a wave of monsters and grant all allied units 1 Magic Shield;...
Steam News · Mar 28
Added skill range indicator for non-targeted skills; Slightly reduced BOSS HP; Unified visual display for stage difficulty, and added stage difficulty display at the center of the stage selection screen; Added effect to Warrior's attack card "Flash": Prioritize attacking BOSS; Goblin trait adjusted to: When dealing damage, reduce target's Armor by 5 and reduce Wind damage taken by the target...
Steam News · Mar 25
【New Feature】Added a new Frame Rate Cap option in Settings, allowing players to adjust the frame rate cap freely.【Text Optimization】Unified all terms related to Energy into "Energy"; there will no longer be class-specific terms such as "Mana" in Energy-related descriptions.【Control Optimization】The Synergy display in the Artifact Bag can now be scrolled downward to view all Synergy effects.【Bug Fi...
Steam News · Mar 21
The long-standing bug where the shop deducted money but didn't give the item has finally been fixed. The reproduction method was provided by a Bilibili content creator. The community is truly amazing! Thank you all for your support!Additionally, due to overwhelming player demand, you can now purchase the "Healing Heart" in the shop to restore HP.【New Feature】Added "Healing Heart" item to the shop....