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Steam News · Aug 19
MAZEBOUND is now available in three additional languages: French, German, and Spanish (Spain)! We’re also excited to announce the winners of our Hardcore Speedrun Competition. Thank you to everyone who took part, pushed through Hardcore Mode, and fought for the top ranks. Congratulations to all the winners, and a huge thank you to everyone who participated! NEW LOCALIZATIONSMAZEBOUND is now availa...
Steam News · Jul 19
The Server Browser is now live! You can finally browse public servers and join other players directly instead of needing to search for a group through Discord. This update also introduces six new community-supported languages, crafting directly from your inventory, improvements to achievements and axe skins, and several important bug fixes. Thank you to everyone who suggested features, submitted t...
Steam News · Jun 20
- Fixed a bug where monster projectiles could still damage you after the monster had been killed.
Steam News · Jun 19
We’ve added Hardcore Mode, a new way to play where death is permanent, resources matter more, and the maze becomes much more dangerous at night. Thank you to everyone who has been playing, reporting bugs, sharing suggestions, speedrunning, and helping us improve the game since launch. We did not expect this much support, and it has genuinely meant a lot to us. HARDCORE MODEHardcore Mode is built f...
Steam News · Jun 8
First, we want to say thank you. Since launch, we’ve received far more support, feedback, bug reports, suggestions, and encouragement than we expected. Seeing players explore the maze, share their experiences, report issues, and help us improve the game has been amazing. We are continuing to work on MAZEBOUND, and our next major focus is Hardcore Mode.HARDCORE MODE IS IN DEVELOPMENTHardcore Mode w...
Steam News · Jun 6
Multiplayer Performance Improvements Reconfigured physics sync settings for world items and rigidbodies. Reduced unnecessary network updates from physics objects to help lower ping spikes and network lag. Improved how object movement is synced between host and clients. Adjusted sync behavior to make longer sessions with many spawned items more stable. Improved overall multiplayer performance in la...
Steam News · Jun 5
Fixes and Improvements Fixed cart wheel visuals on the client side. Reworked cart item physics. Items of the same type can now stack, giving you more room in the cart. Improved cart item physics to help reduce potential lag during longer sessions. Reset all key bindings and fixed an issue where saved bindings could display correctly but not work after restarting the game. Fixed stones and sticks n...
Steam News · Jun 3
This update focuses on improving stability during longer sessions, fixing issues with cart teleportation, and making multiplayer connection problems clearer when players are not on the same game version. Cart Teleport Improvements Fixed an issue where objects inside the cart could fly everywhere after using cart teleport. Improved how carried cart items behave during teleportation. Reduced cases w...
Steam News · Jun 3
One of the bigger changes in this patch is a rework to how player items are handled in multiplayer saves. Client players now keep their saved items properly, similar to the host. Multiplayer Save System Rework Reworked the save system so that client players can now have their items saved on them properly, similar to the host. Also correctly saving & loading client player's location. Addressed save...
Steam News · Jun 1
Changes Adjusted respawn timers: Skinweaver (Spider): 60 minutes Jeff: 40 minutes Raging Terradraco: 40 minutes Terradraco: 30 minutes Zombies in The Abyss are now guaranteed to drop at least one Old Fabric on death. Fixed a bug where killing Jeff’s mini clones could unlock the achievement for killing Jeff. Updated an achievement name and description to make it clearer for achievement hunters. Ach...