

Steam News · Sep 22
We’ve been incredibly busy behind the scenes as we wanted to get this update out in time for the Schmovement Festival on Steam that starts today!In this update we’re adding two new time trial game modes: Skull Hunt and Time Trial Courses. CoursesThese are special maps designed specifically for time trials! Optimize your path, preserve your momentum across obstacles, and master your movement in ord...
Steam News · Jun 25
Changes: New tutorial Alpha and Beta leaderboards are weekly Game hints are shown between stages Optimizations Details: This update brings with it a brand new tutorial that we originally developed for demoing the game live at both Nordic Games in Sweden and Vancouver Game Garden. The new tutorial should streamline the first time experience for new users while giving them all the knowledge they nee...
Steam News · May 10
Added controller-relative movement setting When toggled, movement is relative to the direction of the left-hand controller rather than the headset Minor bugfixes
Steam News · May 1
Bugfix: BASELINE mutator broke the end-of-level loot beam Fixed incorrectly positioned weak points on Acolytes and Apostates Bugfix: When starting a new game, swapped input settings were not active until opening the settings Subweapon targeting visuals and projectiles are mirrored to match the current input settings
Steam News · Apr 16
The day is finally here! Marrow Marrow is now live! Thank you to everyone who has played our demo, participated in our events or even just lurked in the discord. We’re so grateful for everyone that checks out our game and we’re incredibly proud to be launching our game!Jump on in, slay the vermin and climb that leaderboard! ~ Felix & Rasmus - The Marrow Marrow team
Steam News · Apr 5
Hi everyone!In preparation for our upcoming launch on April 16th, we’ve been cooking up lots of new improvements to the game. There’s been a lot of bugfixes, gameplay improvements based on Next Fest feedback, and much much more. Today we want to focus on one of the bigger tasks, a big update to the visual identity of the game.Over the last few weeks we’ve been testing out lots of different ways to...
Steam News · Mar 31
We’ve been hard at work behind the scenes and we’re so excited to finally share our release date!This is a huge milestone for us and we hope to see you all back on the leaderboards at launch!For this occasion, we prepared a new trailer that you can check here: Thank you to everyone who played in our playtest and during Next Fest, your feedback was incredibly valuable!~ Marrow Marrow Team
Steam News · Feb 23
Hello there! We are happy to announce that we are participating in the Steam Next Fest! For this occasion, we prepared an updated version of the demo, and we have a special event that you can take part in by joining our Discord Server! If you have any feedback and suggestions, please let us know! Thank you for your support! W...
Steam News · Feb 11
Hello there! In today’s devlog, we want to share some insights about our inspiration for the game! Let’s jump right in! Establishing our core Many VR shooters focus on actions unique to the VR format, such as manually reloading weapons or physically utilizing coverage to evade enemy fire. From the very start, the intention wa...
Steam News · Jan 23
☠️ Hello there! ☠️ We're very excited to announce that: Marrow Marrow will be part of the upcoming Steam Next Fest! From February 23rd to March 3rd, you’ll be able to play our newly updated demo, try the latest version of the game, and experience what we’ve been working on. This build includes changes and improvements we real...