

Steam News · 4h
Boss fight walls are gone. Every boss now carries its own barrier that moves with it. Unlocking characters no longer costs souls. Unlock conditions are shown from the start, and souls you already spent are refunded. The Necromancer is now the Plaguecaster, with a new look. The Laser Beam now hits once per projectile, for the same total damage. On-hit effects trigger once per shot. Bosses Outside a...
Steam News · 21h
Hi, eyejoker here. Fixed an issue where walking bosses passed through walls. Pathing around walls to chase you will be improved in the next patch. Fixed unlock requirement progress in Build appearing stuck while an earlier step was still incomplete.
Steam News · 1d
Hi, eyejoker here. Here's what's in 1.1.0. Highlights New difficulty: Perdition. Beat a map's 30:00 final boss to open it there, then choose a level from 1 to 9 in the expedition hall. Each level keeps every rule of the levels below it and raises the score and soul multiplier, from x1.2 at Perdition 1 to x3.0 at Perdition 9. Perdition 1, Elites' Toll: elites come more often, and opening an elite c...
Steam News · 2d
Hi, eyejoker here. Changes When a shrine's gauge fills, the choice window now opens right away. The floor inside a shrine's ring is now tinted in the shrine's color and deepens as you capture it. With a controller, focus is now easier to see on the ranking card, Relic Recipes, the BGM list and the level-up equipment slots. With a controller, you can now turn all relics off and on, set point amount...
Steam News · 2d
Hi, eyejoker here. The Dungeon’s Coffin Siege no longer starts during a boss fight, and its skeletons have less HP. After picking a character you now walk into a hallway of doors to choose your map and challenges, and from mid-run on your attack effects no longer bury walls, chests, shrines and altars. I also tidied up a lot of smaller things and fixed bugs. New Features Redesigned the Expedition ...
Steam News · 3d
Hi, eyejoker here. Since 1.0.2, giving up on a run still grants souls. This patch keeps everything else you achieved in that run too. Changes Achievements and unlocks you complete during a run now count even if you give up. Runs you give up on are now posted to the leaderboard, and a run that beats your best is saved as a new record. Giving up now shows the results screen with a "Given Up" stamp. ...
Steam News · 3d
Hi, eyejoker here. Last night's 1.0.1 fixed the Pyromancer's Flame Burst repeating endlessly. This patch addresses the feedback and bug reports you shared in reviews, on Discord and on stream. From Your Feedback Fixed controllers in DirectInput mode on Steam being unable to use menus such as the music selection and Relic Recipes. Added controller vibration. Added a Screen Shake option to the Displ...
Steam News · 3d
Bug Fixes Fixed the Pyromancer's Flame Burst Nova with Stoke the Fire refunding its cooldown on every kill, which let it repeat endlessly. Stoke the Fire now refunds cooldown at most once per Nova. Notes Runs saved in 1.0.0 can't be continued. On the next launch they end as "Run ended by update" and pay out once, up to the last save.
Steam News · 4d
Hi everyone, it's eyejoker, the developer of Maldhalla. Maldhalla is finally out! I made it this far thanks to everyone who played the February playtest and the demo and sent feedback along the way. Thank you. Launch discount It's 20% off until October 30. Keep your demo progress The Souls, unlocks and achievements you earned in the demo all carry over to the full game.
Steam News · Oct 13
Hi everyone, it's eyejoker.This is the last big update before launch.HighlightsRedesigned the screen where you pick skill enhancements and masteries. mastery rewards now include a Mastery Chest, which holds an Epic-or-better blessing.Season tiers are reworked into six, with new tier icons and titles.Every Steam account th...