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Steam News · Jun 12
It's been a long time since I started creating this game (7 years ago), but it is finally ready. There have been many changes from last year's latest update to date, including: * Story progression completed. * Improvements to NPCs. * Improvements to the town Teleport. * More music. * Fixes to cutscenes. * Changes to the lighting system. * New translations. * Night mode fixed. * Quest panel improve...
Steam News · May 6, 2025
* Switched graphics engine to GLES3. * Memory leak fixes. * Discontinued the use of custom classes in checks or declarations, which fixed resource dependency issues and possibly other memory leaks. * Fixes and improvements in story development. * Fixes to the new minimap. * Towns now have the full minimap. It's assumed that you already know and have a map of that town or city. * Fixed some bugs in...
Steam News · Apr 27, 2025
* Implemented game modes: Original and Loot. With separate characters and stash. * New, more comprehensive minimap system. The location and names of players, NPCs, areas, access points, and portals are displayed. * More intuitive menu. Players are now presented with more straightforward options, especially when opening the game for the first time. * Fixed menu sounds.
Steam News · Apr 25, 2025
* Control configuration available. Controls can now be customized. * New achievements. * New skills for Wizard and Sorceress. * New skill for Warrior and Guardian. Trainer Challenge. * Improved NPC and event menus on the map. * Fixed fullscreen mode. * Fixed the death screen. * Fixed item placement in multiplayer mode when the item is already on the ground.
Steam News · Mar 17, 2025
* Improvements in some scenarios. * Arrangements in Quests for Multiplayer. * Rain system. * Spirit stones system (Quest). * Steam achievements corrections. * Improved Underworld Area. * Improved skills panel. * New new character menu. * New skills. * Implemented "luck" attribute for amulet and ring. * Other various corrections.