

0 followers · 0 likes · 0 posts today
Steam News · Jun 27
Luxmithar has reached v1.0.0. This release is focused on the full game flow: start a run, gather resources, expand the energy grid, build defenses, unlock permanent progression in the Nexus, and push deeper into stronger enemy pressure. What kind of game is it? A survival crafting and defense game where every run asks you to balance exploration, harvesting, building, and combat. By day, you gather...
Steam News · Jun 9
Luxmithar in Steam Bullet Fest Base price reduced to $2.99, with an extra 25% off during the event Luxmithar is part of Steam Bullet Fest. Enter a fast top-down survival run, shape your loadout, and fight through escalating waves of enemies. Base price: $2.99 Bullet Fest discount: -25% Event price: $2.24 If you have been waiting for the right moment to jump in, this is a strong time to start.
Steam News · Jun 7
New Additions Runs now use a new Attribute Matrix. Most level-ups grant stat points that you can spend on Strength, Agility, Wisdom, Intelligence, and Constitution from a dedicated menu. Milestones were rebuilt into signature passive modules. Every 5 levels you now choose from run-defining passives such as Ion Halo, Auto Lancer, Forge Comet, Aegis Orbit, Sanctified Spill, Storm Relay, Prism Tracer...
Steam News · Jun 4
New Additions Crafting can now be opened from anywhere, so early tool crafting and run preparation no longer depend on standing beside the ship. The Lore archive was expanded and rewritten to make campaign goals, enemy roles, and Inferno progression easier to understand. Player HUD/status presentation now has clearer structure for health, shield, objective, and run-state information. Important Cha...
Steam News · May 31
## New Additions - Ancient Ruins were reworked into clearer world landmarks and can now unlock archive entries. - Inferno progression and final boss staging were expanded with stronger arena presentation. - Boss challenge interactions now use dedicated portals instead of placeholder summon targets. ## Important Changes - The Inferno breach flow now uses the dedicated transition sequence instead of...
Steam News · May 10
Summary Added visible building level pips so upgraded structures can be read at a glance in the world. Improved the building upgrade panel so hovered upgrade options remain selectable during automatic panel refreshes. Fixed upgrade option selection when authored option IDs do not match their visible row order. Added Spanish language support across the game UI and update notes. Bug Fixes Upgrade op...
Steam News · Apr 30
New Features Rebuilt the Inferno Titan finale with new boss-part visuals, clearer attack telegraphs, stronger arena presentation, and improved endgame readability. Added the Luxmithar Nexus RAM Rack flow with module sockets, loadout budgeting, permanent cores, recovered-module rewards, and clearer run preparation. Improved grid management and tutorial flow with clearer tile states, stronger energy...
Steam News · Apr 18
New additions The level-up system has been fully migrated to a centralized upgrade structure. Offensive, Defensive, and Field Specialization branches now sit on top of a cleaner backend that is easier to read, tune, and expand. Special upgrade layers were rebuilt around Attunement, Advancement, and Boss Relic picks, giving higher-impact choices clearer identities and making progression easier to f...
Steam News · Apr 11
New additions Inferno runs now include a Final Sanctuary phase before the last boss: you fully recover, receive a special upgrade draft, and get a short recovery window before the arena collapse begins. The post-run RAM reward flow was rebuilt. You now reveal modules from a larger hidden pool, can open the run report during reward selection, and then install one of the revealed cards. Reaching the...
Steam News · Apr 5
Highlights Menus and popups were rebuilt with cleaner chrome, darker readable controls, smarter auto-sizing panels, and less visual clutter across Settings, update dialogs, and other overlays. Controller support across menus is more reliable: focus navigation was tightened, right-stick scrolling was restored, and Escape / Back now closes the current popup before opening Pause. Settings are more us...