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Steam News · Oct 16
This very small update to Lured In fixes an issue where locking a fish in your inventory would prevent trades with the scientist NPC. It also adds in two new green ambient colors to the design menu.ChangelogAdditionsAdded two new green colors to the ambient lighting optionFixesFixed an issue where the scientist would lock their trade when you had a fish locked in your inventory (doesn't really mak...
Steam News · Oct 12
This smallish update for Lured In includes a couple of QOL changes, like the ability to see the fishpedia while out travelling. It also includes some new visual upgrades and redesigns to some menus like the options menu. Next up, v1.3, is a very spooky update!ChangelogAdditionsAdded a slider in the options to control the opacity of weather effects like rainAdded a new text effect for when a new fi...
Steam News · Oct 2
This quick hotfix fixes an issue where the calculation for ascension points was using your current money rather than your total earned money for a run. Now the point calculations are back to normal, and your total earned cash from before is still saved and used again.
Steam News · Oct 1
A new major update for Lured In is out now! This is one of our biggest updates yet, with tons of new features and improvements!What's NewBaitAs we continue to add more and more fish, it becomes tricky to catch the ones you actually want. This is where bait comes into play! Now you can equip a type of bait, and target a specific fish. For example, Koi like worms. With those equipped, you're way mor...
Steam News · Aug 8
This quick patch fixes a problem where your offline time was not saved if you sat in the main menu for too long.ChangelogFixesFixed an issue where offline time was not saved if the game autosaved in the main menu
Steam News · Aug 8
This small update for Lured In introduces some fixes for Steam Deck, as well as more changes to the chef and scientist to fix problems and make them more balanced.This update also adds in a few new things, such as fish silhouettes in the water, cancelling minigames, and some panels for the ascension/research menus. Lured In now also uses a save backup system, so if a save gets corrupted, it can at...
Steam News · Aug 1
Our first post-launch content update is here!This update includes a lot of new changes and additions, to alleviate the most pressing issues people have had with the game. Also now with new ways to generate cash, the trillionaire achievement has returned! Very sorry for the poor handling of that on my part.I've spent a lot of time cycling back and rebalancing some things, including reworking the sp...
Steam News · Jul 19
I wanna thank everyone for a super amazing launch! All your feedback has been invaluable, and I'm excited to both address issues and expand the content available for Lured In.This small update focuses on QOL and critical bugfixes, as well as some rebalancing of some synergies. Steam Deck and controller should also be more usable now.If you run into any issues, let me know in the Steam forums, or o...
Steam News · Jul 17
Lured In is now available!Over a year since the initial concept, and 6 months of development time, Lured In is finally out! But really it even goes back further, from the times I played Fish Tycoon and other incremental games as a little kid. It's crazy that we've finally made it!You can now enjoy a significantly expanded experience from the demo, including:Shop expansionsLuresThe Coral ReefTons o...
Steam News · Jun 15
LURED IN IS COMING JULY 17thWe're incredibly excited to formally set a release date for the game! Be sure to mark your calendars. OR even better! Add Lured In to your Wishlist, and it will automatically be added to the new Steam Personalized Calendar.The June 2026 Steam Next Fest is here!And the Lured In Demo is available to play in 49 HAND-TRANSLATED LANGUAGES!!(This includes a couple gag inclusi...
Steam News · Jun 15
This very small patch fixes an issue that caused the tank notifications to stay visible, even without the research. Also the issue where tanks are always dirty after ascension is now corrected.FixesFixed an issue where tank maintenance icons would be visible without the tank sensors researchFixed an issue where new tanks purchased after ascension would have algae
Steam News · Jun 15
Lured In has been updated! I've gone back through and cleaned up some stuff ahead of next fest. This update includes some new research for the fishpedia and your tanks, as well as lots of fixes and rebalancing of systems. Also the ability to exit out of a menu by clicking on the side.Let me know if you have any issues over on the Steam forums, or on Discord. Can't wait to see you guys during Next ...
Steam News · Jun 7
A brand new update for Lured In is here! This update focuses on all the feedback gathered up from the demo launch, and aims to address some issues.Regions will now have "water events", which right now include fish splashes and bubbles. These are things that happen in the water to aid (or harm) the player's chance of getting fish. This will be expanded out more in the future.We've also got four new...
Steam News · May 18
The demo is here!Our 6 months of work and playtesting has all built up to this moment, and now everyone can play the demo! Explore 5 different fishing zones, 36+ fish, tons of upgrades, research, and more! This launch also comes alongside a new update, v0.4.2.0, which includes a ton of new QOL, rebalancing, and fixes.Thank you everyone for your continued support and help with playtesting, translat...