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Steam News · Aug 14
Stream!!
Steam News · Aug 14
- Bug Fix - Upgrade Graphic - More things
Steam News · Aug 12
Stream Number 2
Steam News · Aug 12
Lunaris Stream!!!
Steam News · Jun 7
Co-op & Multiplayer Steam co-op runs — play with a friend in the same lobby Shop sync — all players must finish the wave and press Continue before the next wave starts Boss wave sync — shared boss arena, synchronized wave start via Mirror/Steam P2P Co-op death flow — downed state instead of instant game over; revive at shop when an ally reaches intermission Loadout & combat sync — stats, weapons, ...
Steam News · Jun 3
- Bug Fix - add new information in leaderboard
Steam News · Jun 3
New: Run Difficulty After Play, you now choose Easy or Normal before starting a run. Easy: enemies have 75% HP and 75% damage. On the final wave there is no overtime — when the timer ends, the run completes and you warp out. Normal: full enemy stats and overtime on the final wave for higher scores. Complete a run on Easy to unlock Normal as the main challenge mode. Easy is marked as Recommended fo...
Steam News · May 30
Performance & stability Fixed occasional mid-wave micro-stutters caused by currency pickups growing the object pool during combat; coins are now pre-warmed at startup and before each wave. Smoother hyper-travel between waves (TrailRenderer instead of spawning fade-line VFX each transition). Combat HUD no longer repeatedly scans the whole scene for the player’s Health component. Wave lag diagnostic...
Steam News · May 29
- Update background in soft side - Update font - BugFix
Steam News · May 14
- New Boss - New Enemy - New Progress - More Maps - New Effects - New Passive Gun - New UI Design - New Quests/Cristales - New Items - Add Skins - Skin Roulette - Rebalance - Optimization