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Steam News · Oct 7
Hey Everyone! I don't have any news really, other than letting you know where we are at on things. We've been working on this update that adds a few really important new systems, weapon runes and vendor leveling, and of course it's taking longer than I would have liked (as everything always does haha) We thought we would of had it out by now, but we still need to do more testing and tweaking. I ca...
Steam News · Sep 4
Hey Everyone!I wanted to start making Dev Blogs a regular thing. Even if we don't have an update ready to release, I still want you all to stay informed every few weeks on how things are going and what we are working on.Lets start with how Launch went. A couple weeks after the big day, I posted an update about stats and a video clip talking to the audience... it went semi viral...
Steam News · Aug 24
Hey Everyone, This is a smaller update but wanted to get this out into the world early since a few items on this list are things everyone pointed out often in reviews and forum discussions as needed asap Update Version 0.11.02.0051Additions:New Intro Temple Guardian NPC that gives you backstory and goals through dialogue (Thank you to my wife for doing Voice Acting for her first time to help me in...
Steam News · Aug 14
Thank You First, I want to say thank you all for giving us a chance. Making a game and putting it out into the world has always been a dream of mine. We are completely self taught, and just figuring things out as we go along. A co-op openworld ARPG is not an easy type of game to make either, and many told us we shouldn't start with something this big, but it was just the game we wanted to make :)W...
Steam News · Aug 11
Our JourneyAfter over 4 years of testing/learning game dev, and then another 1.5 years of rebuilding it from the ground up, working on it full time with just the two of us... Luminary is FINALLY out in the world! I can't even put into words how that feels... Surreal? Accomplishment? Terrifying? It hasn't really sunk in yet.This solo or co-op Zelda/Fable/Skyrim Idea I had for a game that my family ...
Steam News · Jul 25
Hey Luminaries! If you are already a member of the Hall of Heroes, then you should have received an email this morning about signing up for our Early Playtest taking place Tomorrow July 26-27th. This is the first opportunity the larger public has been able to experience drop in drop out co-op, but you can play it solo if you'd like. If you did not receive and email, we've got you covered! You can ...
Steam News · Jul 14
As we glide past 50k Wishlists, I was inspired by a post I saw from another game "The Mound". I saw what they were doing with their Wishlist milestone discounts and thought "How Awesome! I wanna do that too!" So at 2 am I whipped together this graphic and got ready to announce it this morning. That's how quick big decisions are made at the Indie Game level haha. Here it is. As we "hopefully" reach...
Steam News · Jul 2
Golem EncounterAudio: Brought Golem hit sounds and effects back.Camera: Fixed an issue where the camera would get stuck after defeating the Golem.Combat: Resolved a bug causing combat music to continue triggering on after the Golem is defeated.Combat & GameplayGoblin Loot: Goblins no longer drop weapons upon defeat so as to not clog up your inventories and radial wheels.Input Mapping: Rebound defa...
Steam News · Jul 1
Hello Luminaries! The last couple months have been a whirlwind of excitement and WORK! We hit 40,000 Wishlists, actually we are currently sitting at 43K, and we've been crunching heavy behind the scenes getting ready for our Early Access launch date, that looms ever closer with each passing day. A day that many of you might have saw as July 30th. Well turns out, everyone and their moms decided to ...
Steam News · May 11
Will YOUR name carved in the Hall of Heroes? Who's dedicated to the fight to push back the darkness? If you plan to play Luminary on Week 1, please fill out this simple google form. Week 1 Luminaries will have their name displayed in game for all eternity! (Game Lore, this hall pays tribu...
Steam News · Apr 30
I want to Thank everyone again for supporting us for as long as you have. It really helps our motivation to keep pushing hard over the finish line. I'm going to be hunkered down, grinding for the next few weeks, finishing up the "must haves" for our Day 1 Early Access launch. (Which is right around the corner) Things are going well, but with that said I thought maybe I should set some expectations...