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Steam News · 5d
Hey everyone!This is by far the biggest update we've shipped since launch. We spent the last few weeks reading every bug report, every Discord message and every review, and a lot of what's here comes directly from you.TLDRThe Tracker doesn't shoot anymore. It tracksCo-op rebuilt from the ground up, with per-player coins and a communication wheelMatchmaking and reconnection for multiplayer runsNew ...
Steam News · Aug 20
BalanceSpecial-bullet boss penalties now remove 2 seconds only when the matching bullet misses, rather than removing 1 second whenever it is fired.Holo bullets now count as matching bullets for these boss penalties.Special-bullet bosses are now weighted toward the special bullet type you own the most, rather than every special type currently loaded. Tied bullet types share this weighting, while a ...
Steam News · Aug 16
Crosshair and HUDAfter hearing much of the feedback on how special bullets interact with the crosshair, we decided to change how we communicate the current bullet loaded in the chamber. This rework allow us to give players more customization over the crosshair without affecting gameplay information. The current special bullet loaded will now be displayed below your current crosshair, to signal you...
Steam News · Aug 13
Balance ChangesQuickShot: Reduced the score requirements for Rounds 2, 3, and 5, making its later rewards easier to reach. Silver Bullet: Increased its Streak Bonus multiplier from x2 to x2.5. Blue Drink: Now grants +3 Target Points, down from +5. Slot Machine: The $2 Full Reload reward now has a 1 in 3 chance to appear, reduced from 1 in 2. Fresh Clip: Reduced its Target Points multiplier from x2...
Steam News · Aug 11
Co-op Fixes Fixed an issue where challenges were different for all players. Holo Changes Fixed a bug with Hedge Fund causing it to not function correctly. Bandit’s status now correctly remains Active after entering the shop with more than $15, even if you spend below the requirement afterward. Fixed Ravine interactions with modified Special Bullets. Fixed Dracula’s unlock condition. Fixed lifetime...
Steam News · Aug 10
Hello everyone! thanks so much for reporting all of these bugs, we are working hard to fix even more later! Holos Happy Hour now correctly modifies the shop price tag of the Energy Drinks in each shop. Prices also refresh correctly when Happy Hour is equipped or removed. Mad Scientist now displays how many rounds remain before it breaks. A notification now identifies the Special Bullet it destroys...
Steam News · Aug 9
Hello everyone! We are really happy on how Lucky Shot is being received, so we are still working hard to fix multiple issues and improve the experience for everyone.HolosFidget spinner was not working correctlyFixed an issue with the Shooting Star holo and the Bunker Gun holoGeneralFixed an issue where the font had some background noiseAdded notifications for bullet removalAdded a Saturation confi...
Steam News · Aug 7
We want to say thank you to the small but amazing community that we’ve gathered during the pre-release of the game. You guys helped us shape the game and make it even better! The joy of game development, at least for us, comes from seeing everyone’s reactions while playing the game. Releasing a game is truly my favourite time of the year. With Lucky Shot, we tried to innovate within the Balatro-li...
Steam News · Aug 7
Hello everyone! We're just hours away from the official release of Lucky Shot, and we're pushing a few final patches so everyone can experience the game at its fullest from day one.Releasing a game brings a mix of emotions. It's not easy to share something that is, in many ways, a part of us, a piece of work shaped over a long stretch of time. But we couldn't be prouder, not only of what the game ...
Steam News · Aug 5
Thank you for trying out the Lucky Shot Demo! This update adds Japanese, Chinese and Korean languages. Also makes the menu prettier!