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Steam News · Sep 1
Hello dear mages !Slight improvement : Now, when running on inclined ground, the character adapts its inclination like it did before but no longer plays cartoon character when stopping. Golem will adapt naturally ! (yes I'm proud of it ! 😋)Fixes :Many visual issues including fire walls getting invisible in level 1 and some trees not being "in the ground".Fixed some "bumpers" not "bumping" nicely.O...
Steam News · Jul 21
User Interface : Inventory display bugs Fix Inventory UI has been slightly improved Inventory now has contextual informations about keys that unlock challenges you must beat to get skills Part of the new design : The new "Crowler" is here ! The Arena has a better lighting and improved monsters spawn. Crawler added. Good luck !
Steam News · Jul 16
Fixed lvl2 hidden sub-level too easy and but sending to lvl 3 Fixed level end screen auto-screenshot active by default Fixed all sorts of small bugs including some cursor ones.
Steam News · Jul 15
The Ascent "tower" shader effects has been adjusted Some clouds have been optimised Arena has been fixed (some meshes were removed by accident) and some details added Sword aiming has been made less aggressive and relies more on last direction input Have fun ! 😉 P.S : I'm thinking about a new video since older ones were visually obsolete
Steam News · Jul 14
Some animation fixes fixed Jungle sub-level loading issues in level 3 Fixed "Bumping Winds" in Level 3 Some visual improvements are coming later.
Steam News · Jul 14
1.0 Release ! Some new art Lots of bug fixes Running animation improvements and better slope walking / sliding
Steam News · Jul 5
Hello, I read complaints about the game looking like an "asset flip" and "slop". To be honest, it hurts and it's hard to take but It's also an opportunity to improve.I'm currently reducing the "weird details" I put in the game to show the wizard's madness. Some magic-tech elements I put here were probably a bad Idea. I'm making new assets. They will look more "magic".I will also replace some textu...
Steam News · Jun 24
Always dreamed about fresh rivers of pure water so acidic that it strips away "grime" and disinfects ?(It might work on mud too... a detail Golem, a detail !)Maybe you prefer some hot spring ? Satisfied or ... well nobody complains after a lava bath !Tell all your courageous friends (or enemies ?) that Lovely Traps Dungeon is part of Steam Summer Sale 2026 !Starting July 25
Steam News · Jun 17
Update 5.6.1 to 5.7.4The ascent had a lovely little "sliding improvement" 😈Magic Clouds have been adjusted to avoid a bug and improve "the experience" hihiFixes :Winds stoppingWrong collisions on stairs in The AscentLODs improved on some meshes to get better performancesSome collisions improved
Steam News · Jun 4
Changes :Movable stone blocks have been re-written and now slide easilyBoulders no longer hurt the golem when they are moving slowlyThe golem can stand on top of a boulder (but don't slip...)The Golem can stand on props like Wooden Boxes or BarrelsImproved golem rag doll behaviour when being stabbed or crushed for more "impactful moment" (It's not a maniacal laughter, it's ... the Wind ! ) Mwhoooh...