Steam News · Jan 18, 2024
Hello everyone! 2014's hot indie game LOVE is getting yet another update! The kind folks at Epic Games requested the game for a free giveaway on their Store (happening this week), and with the compensation they gave us, we were able to take some time to polish the game up for all PC versions of the game, with some excellent updates. Thank you all so much for your decade of support. I hope that thi...
Steam News · Jul 29, 2022
Note: Ah dang, ah jeez -- Steamworks is broken in this build. I've got a fixed version ready to go, but something in the Steamworks backend is stopping me from uploading the build. Please hold off on your YOLO runs for the meantime. Hey all, happy to share that I've got a small update for LOVE. I've had some reports from players that the previous version was starting to run a bit funky with modern...
Steam News · Jul 11, 2022
Hello, and thank you for playing LOVE! As I have made a native Linux port of the game for an older version of Linux, it is not properly supported by the Steam Deck, but thankfully with Windows version runs perfectly! I've spoken with folks at Valve who have assured me that this will eventually be something I can set in the backend, but for folks with a Steam Deck who want to play the game now, her...
Steam News · Jun 14, 2021
Hello everyone, I'm Fred Wood, the developer of the LOVE games. I've been working on developing LOVE 3 for over a year now and am excited to finally let you try a slice of the game! On Wednesday June 16th, we'll be releasing a five-level demo as part of the Steam NextFest! Each level will have a secret to discover as well as ...
Steam News · Nov 2, 2020
Welcome to LOVE Bienvenido a LOVE Bienvenue à LOVE Welkom bij LOVE Willkommen zu LOVE Добро пожаловать в LOVE Bem Vindo ao LOVE Ласкаво просимо в LOVE Velkommen til LOVE. Thanks to the help of players and friends, LOVE has now been translated into 9 different languages including English, Español, Français, Nederlands, Deutsche, русский, Português, українська, & Dansk. All menus and results screens...
Steam News · Aug 28, 2020
If you're looking for a unique and thoughtful puzzle game to keep you occupied this winter, here's something that could very well be up your street. Made by developer Rocketship Park, Love is described as a "puzzle box filled with stories" that features a rotating apartment block... and the ability to change the past. Players can explore the tenement building and meet the inhabitants, learn their ...
Steam News · Apr 1, 2020
LOVE 2.0.0a Happy April Fools day, y'all. The world's in a rough state, so rather than play a trick on you, I've played a trick on myself. Since 2014 folks have been asking for LOVE to run at 60 frames per second instead of 30, and I've wanted to do it, but it's never been as simple as flipping a switch. All of the game's logic is tied to its framerate, which is a big part of why the game feels as...
Steam News · Nov 7, 2018
Gosh, this is the tiniest update, but it's a good one. Patch Notes • When playing a level in Level Select mode, selecting "Leaderboards" will now take you to the Leaderboards for that specific level • Pressing Back on the Options Menu will now properly return you to the Main Menu • Fixed a small issue with navigation in the Level Select menu Also kuso turned one year old today! I've got a lot of e...
Steam News · Sep 26, 2018
Dusts off keyboard Oh, hey. Hi. It's Fred. It's been a while. I imagine you might be surprised when you see that a game is updating in your Steam library, only to find that it's the 2014 release, LOVE. Didn't I say I was done supporting this game? Turns out that might've been a tiny fib. Let me get this exciting announcement out there first: There's a substantial, free update coming to kuso later ...
Steam News · Nov 7, 2017
Headline: LOVE Announcement: There is more LOVE on Steam now with the release of kuso, a brand new full-length sequel. If you've enjoyed your time with LOVE, I encourage you to pick up kuso, as it's an improvement in every way from the original. I've learned so much since 2014, and I've implemented all the changes and fixes that I was never able to with LOVE. First and foremost, a move to 60 frame...