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Steam News · Oct 2
Watch the developers play
Steam News · Aug 28
Hello Survivors.This week we're rolling out the Community Board: a single stop for NPC quests, player bounties, and mob bounties. We've reworked how rewards flow through the system, and given NPCs the sense to be afraid when the Isle turns hostile.The Community BoardThe NPCs on the Lost Isle have always needed a bit of help here and there. Whether it was a major problem like one of Mauroth's Invas...
Steam News · Aug 21
Hello Survivors.Motes are the essence of life; the fifth element that alchemists on the mainland have chased for centuries. Every living thing carries them, and when a life ends, they linger. This week we cover changes to how you gather them, and a new way to spend them.Relic ReductionRelics used to be a dime a dozen. That has changed. We've lowered their drop rate and cut the total number of reli...
Steam News · Aug 14
Hello Survivors.This week is a builder's log. Your deed lives on your HUD. Frames get new inserts. Walls get new decorations. And your build can finally be capped with iron and a proper roof.Frame of LifeYour property deed tracks four scores that shape your base: Prosperity, Antiquity, Architecture, and Industry. Until now you had to walk back to the deed to check them. That changes this week. Ste...
Steam News · Aug 7
Hello Survivors.The Island has changed since you last set foot on it. Here's what's different.Character DevelopmentThe NPCs on The Island are the first faces you meet, and how you meet them shapes everything that comes after. We've reworked them in two ways.The first is making them feel alive. Our team has been reshaping how the NPCs move, giving each one a body language of their own. The Miner's ...
Steam News · Jul 31
Hello Survivors.Mauroth's power bleeds out of the places he still holds, into the walls, into the air, into anyone who stays too long. This is what that presence does to the body, and what it takes to walk out alive.Losing Your MindInsanity is a slow bleed that scales with how compromised you are. When it's above zero, you lose HP. As long as you are exposed it doesn't matter whether you're inside...
Steam News · Jul 24
Hello Survivors.There's a distance between the shack you throw up on night one and the settlement that runs itself while you're out exploring. Today we explore how to get from one to the other.Spartan LivingYour first day on the Isle turns to night faster than you expect. Instinct takes over. Sprint for the first structure you see and shut the door behind you. Or grab your building hammer and thro...
Steam News · Jul 17
Hello Survivors.The Isle is overflowing with raw materials. It's isn't overflowing with instructions for how to use those materials. This week we cover how to find those resources, how one material can serve multiple builds, and why the best materials aren't necessarily the ones you find.CollectingAlmost everything on the Isle is worth picking up. Wood from trees, stone and ore from veins, hides a...
Steam News · Jul 10
Hello Survivors.The Isle's animals won't come to you. They spook, they bolt, and if you get close enough some even bite back. This week we're covering three ways around that: hunting them yourself, letting the trap do your work, and keeping them close enough that they pay you back.HuntingLike your pre-historic ancestors, your first hunt will be with a sharp stick and a lot of patience. Stay crouch...