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Steam News · 5d
Heya everyone!Today, here's a new small patch to fix a couple of things and add even more quality-of-life stuff :)FeaturesLanguage pinning: The "language" discovered in level 4 ( meaning the reversed alphabet of the Atbash cipher ) can now be used like the others from the list of completed levels, to pin it beneath the alphabet at the top of the screen.FixesLevel 53: The algorithm and hints have b...
Steam News · Oct 7
Heya all!Today, here's a little update with various quality-of-life improvements and a few small fixes (in particular around the annotation tools) :)RefactorsLevels 23 and 32 switched: I've switched around those two levels to get a better diifficulty curve.FeaturesAnnotation "text" tool: I've finally implemented it! You were quite a few to request it: you can now click to place a text input, type ...
Steam News · Oct 2
Heya all!Today, here's a little update with some tweaks and quality-of-life improvements to boost Locktale even more. Big thanks to everyone's who's played and sent feedback 🙏FeaturesLevel 32: The hints give a bit more info on how to use the level-specific tool :)UI: Improved the "Reveal Cipher Info" panel that pops after 3 minutes, if you haven't solved the cipher. Up til now, it could be closed ...
Steam News · Sep 17
Heya everyone!Here's a new small update with just some quality-of-life features and little improvements :)FeaturesLevel 19: There are now more detailed hints to help understand how the cipher works.FixesEnigma hints: The showing letter pair hint will keep showing even if the puzzle has already been solved.Autofill letters: When this option is disabled, special levels that dynamically reload the me...
Steam News · Sep 14
Heya!Quick update with some improvements and quality-of-life features :)FeaturesLocking alphabet: You can now lock the alphabet at the top of the screen to keep it open when you move your mouse away.Tracking revealed secrets: If you go back to where you found them, you'll see the secrets you've already revealed in semi-transparency (along with their hints).FixesLevel 45: The algorithm has been mod...
Steam News · Sep 13
Heya all!Here's a new batch of little fixes and mostly quality-of-life improvements:FeaturesList of controls: You can now access the full list of controls (read-only, for now) from the main menu settings (in the new "controls" section).Extra "util" hints: In early levels, there are now little hints to tell you about specific game options (like the possibility to reset your current level, or to tog...
Steam News · Sep 11
Heya all!Here's today's small patch/improvement update, with a few fixes and small QoL stuff :)FeaturesInput: You can use + to input a in a letter slot.Level 9: A hint now explicitly shows that you can toggle off the "autofill letters" option when you want - typically increased difficulty, or for puzzles like this one where you prefer to input letters in the right position manually ;)FixesLevel 40...
Steam News · Sep 10
Hello everyone!Here's today's new update, with various little fixes and quality-of-life improvements... thanks to everyone from the discussions board for your help with improving the game!FeaturesLevel 12 - Color-blind mode: A new "color-blind" option since the puzzle relies on colors for completion. (For now, the option is only local to this puzzle... but are you color-blind and have experienced ...
Steam News · Sep 9
Heya!Quick end-of-day update :)FeaturesSteam Rich Presence: The game will now show if you're currently in the menus or in a specific puzzle while playing Locktale for your Steam friends (it's a basic implementation of the Enhanced Rich Presence feature) :)Annotations clear confirm: When using the trash icon to clear all annotations in the current level, the game will now prompt you to confirm (to ...
Steam News · Sep 9
Heya everyone!So, continuing on the post-release improvements and fixes for Locktale: thanks to all of the nice players who gave me feedback or bug reports in the discussions board, I managed to track down a few additional issues and I added some quality-of-life features for the annotations tool :)FeaturesAnnotations toolbar - Minimize: The toolbar can now be minimized to the border of the screen....
Steam News · Sep 8
Hi (again)!Here's a quick follow-up patch with a few extra fixes, and some quality-of-life improvements :)I've mainly:added sounds for the secret-related stufftweaked some hints in the last puzzlesdecided to show the info about the cipher directly in-game after you've completed a puzzle (with optionally extra URL links to learn even more on the net). So, for the most simple ciphers you'll just get...
Steam News · Sep 8
Heya everyone! 👋So, yesterday I released Locktale and - wow, your feedback and support has been so amazing! The game already sold over 800 copies, and I just can't believe it ⭐️By the way, did you know? Leaving a review on the game's page really helps me and the project!Also, thanks to several of you I tracked down a few bugs and to-improve features... hence today's quick update 😀Here's the summar...
Steam News · Sep 7
Well, here we are!Today, after 9 months of prod, Locktale is finally out ⭐️For the official release v1.0.0 version, I’ve mostly fixed some remaining bugs and added a couple of quality-of-life features...... and I’m already thinking of some content stuff I could add in the future to keep the game alive 😀But what do you think: got any ideas for Locktale updates? Found any bugs?Don’t hesitate to keep...
Steam News · Jun 22
Heya all! 👋Thanks to the amazing feedback I got from my playtesters this week during the Steam Next Fest, I added/improved/fixed a bunch of little things in Locktale. These are mostly quality-of-life (QoL) features, but there are also a few bigger changes - namely puzzles 4 and 7 now use different ciphers! :)Below is a full list of what's changed.FeaturesCipher updates: Puzzles 4 and 7 now use dif...