



Steam News · Oct 9
I'm not sure my heart will be able to manage LIVING HELL but it sure does look interesting from the developer of the popular DEVOUR. Read the full article here:
Steam News · Oct 8
Public Playtest starts now!You can sign up via the Steam page now and once you get access, you can invite 3 friends to play co-op with you.The playtest features 2 maps and 2 different creature scenarios, which you’ll encounter in random combinations, so I’d definitely recommend playing through a few runs. The playtest will run until 10am PT on 22nd October.This is the first time LIVING HELL is pla...
Steam News · Sep 29
OverviewIt's been an absolutely crazy summer working on the game. I spent the summer in the UK but will fly back to Japan in a couple of weeks. I've also been working on a new trailer update, so stay tuned for that in the near future.I released Sunset Summit with my brother, which was a nice little side project that he mostly held up. I'm glad the game has been able to see the light of day, we had...
Steam News · Sep 14
We’ll have LIVING HELL news for you very soon! While I can’t share much yet, I can say that LIVING HELL will be part of The Triple-i Initiative Showcase happening on October 8th (9am PT / 6pm CEST)!The format of the showcase is really cool: it’s 45 minutes of back-to-back trailers from other indie studios like ours, with no hosts, ads or sponsors – just games!Here is a teaser trailer for the event...
Steam News · Aug 24
OverviewThe good news is that the core gameplay loop and mechanics are now pretty firmly cemented in place.There will obviously still be changes and iteration as development continues, but I’m very happy with where the game is now. The loop makes sense from a lore perspective, the mechanics feel intuitive, and it has the balance I wanted between co-op chaos and having enough room to breathe.A lot ...
Steam News · Jul 20
OverviewWhen working on a new map for DEVOUR, the same thing always happens. One step backwards, two steps forward. We think of some ideas and mechanics, get excited about them, start putting them together, and then later realise there’s probably a better way to approach it. That can happen anywhere from 5 to 100 times per map. Completely unscientific number, but honestly, it feels about right.Tha...
Steam News · Jun 23
Welcome to Development Update #2!Welcome to Development Update #2!Looking back over May, it feels like a bit of a blur because so much work has been done.The main focus this month ended up being a hard look at some of the core mechanics and making some fairly significant changes to the game. Those decisions are never easy when you’ve already invested months of work into something, but I’m through ...
Steam News · Feb 12
Hi, hope you are having a good start to the year!Pleased to say I’m making great progress on LIVING HELL. It feels like the game is starting to come together, which is super exciting!! I know a lot of you want to see more, but there’s still some core features I need to lock in before we can show stuff to the public in detail. Thank you all for your patience 🙏 That being said, there are a few thing...
Steam News · Dec 23, 2025
As we head into the new year, I just wanted to share a quick update on LIVING HELL and what’s coming up in 2026. First off, thanks so much to everyone who’s wishlisted the game or shared kind words since the announcement in September. Announcing a new game is always nerve-wracking but the reaction to the trailer and the idea behind LIVING HELL has been genuinely brilliant, and we already have over...