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Steam News · Nov 16, 2025
Hello dearest of Dreamers! As you may recall, last month was about getting the first several hours of the game in proper working order, up through the end of the Mushroom Forest environment. This month, we turned our attention back to Jack Frost's Ice Palace to give it the same level of treatment that the early areas received. This included a lot of work on lock puzzle mechanisms that will be appl...
Steam News · Oct 12, 2025
Hey Dreamers! Adrian here!In August, we released a new in-production build for our high tier Kickstarter backers, with promise of a new build of the game available for all backers in the coming weeks. We're excited to announce that a build for all backers is now available. If you've backed the game at any level on kickstarter, you should have received an email or see a separate update for a link t...
Steam News · Aug 6, 2025
Hello dear Dreamers! Thank you for your patience with this month's update. We are in the process of finalizing a new backer demo that we will be rolling out in stages to everyone. The first backers who will see it in the next few days are those in the higher tiers that include game testing, then in the next few weeks, to everyone. All of this is building up to a season of festival submissions, and...
Steam News · Jul 1, 2025
Hello dear Dreamers!It's been a busy few months. We've just about fully assembled the first draft and skeleton of the main gameplay and different levels, but a big effort beyond that has been bringing it all together via the game's story. For this update, we wanted to share the intro to the game, which we will release to backers soon (first the higher-tier playtest backers then more generally) so ...
Steam News · Jun 17, 2025
Hey Dreamers! Adrian here. May was a busy month for us over at Team Nemo! We've been toiling away at story sequences in our pre-existing levels, building more Befuddle Hall challenge levels that we mentioned in our previous update, adding new play mechanics and decorations to our Slumberland level, beginning to polish up the game's user interface, and so much more! But over the past couple of week...
Steam News · Jun 30, 2023
Thanks everyone for downloading and playing the Little Nemo and the Nightmare Fiends demo! I sincerely appreciate all of the feedback we've been getting. We're continuing to make improvements, and really looking forward to showing more soon! It was awesome to be a part of the Summer Next Fest, but sadly it's time to say goodbye for a little while while we work on new content and features. Make sur...
Steam News · Jun 29, 2023
I reworked what I think is the offending bit of code that some people are seeing as the 'skipping' bug. The game automatically detects small ledges and attempts to push you to the top of them. The reason for this is for stair shaped terrain and very slightly misaligned terrains. But somehow (on only some computers) I think this is continually trying to lift the player, manifesting as a 'skip'. I m...
Steam News · Jun 27, 2023
Some people are still seeing the skipping bug, so over the weekend I made some changes that should help address it. If you're still seeing it (and you'll know if you see it) let me know. I fixed some literal 'edge cases' where Nemo could get caught on corner collisions too. Unfortunately (or fortunately) this fixes some places where princess could get caught on corners and get to places she should...
Steam News · Jun 24, 2023
Thanks for the bug notes on the forums! I've been working to resolve some of the issues folks were seeing on some machines. I just pushed some updates that should take care of: * Black Screen bug (UI is visible but the game isn't) * Skipping bug (Nemo appears to glitch as he's walking) There are also some minor level improvements, performance improvements, and minor changes to things like enemy pl...
Steam News · Jun 18, 2023
Join us for a livestream of the Little Nemo & The Nightmare Fiends Steam NextFest demo, hosted by the developers of the game!