

Steam News · Sep 9
What's New Traversal Stutter Significantly Reduced This is the bulk of the work in this update and it's a pretty significant change under-the-hood. As I'm working towards getting the game running as smoothly as possible on mobile devices, this was the biggest blocker. To give you a general overview of the problem: when you're moving through Slumberland, the world is loading and unloading around Ne...
Steam News · Jul 24
v1.0.7 is now available and includes plenty of changes. While most of these will be hard to spot, there is one big feature I'm very excited to share:Game Genius™The Powerline to the Professor kiosks that you'll find throughout Slumberland provide tutorial tips and helpful hints about some of Slumberland's bigger secrets. But for those of you trying to find every last secret hidden in Slumberland, ...
Steam News · May 11
I just wanted to share some updates in case you haven't been following the patch notes. The two major features that were missing at launch are now available: the in-game Music Player and Achievements! There have also been loads of smaller bug fixes, performance improvements, and other helpful quality of life tweaks throughout the last few patches, and more are on the way.Both of the above-mentione...
Steam News · May 11
v1.0.5 What's New The Music Player is here! You can find it under the "Extras" heading from the Main Menu (it will appear in the Pause Menu as well, but it is disabled and can only be accessed from the Main Menu). The game will do a one-time migration on launch so that it will be sure to unlock the correct tracks based on the cumulative unlocks of tracks amongst all of your save files, so if you'v...
Steam News · Apr 27
v1.0.4 Patch New Features Achievements are here! There are 47 achievements (8 of which are hidden) for players to unlock. If you've already been playing the game, or have even finished, you can still unlock achievements by simply loading your save slot. As soon as you load a save slot in, it will get your achievements and stats up to date based on the information that was already being tracked in ...
Steam News · Apr 15
For this patch, I spent some time digging into some of the more complicated issues that needed to get fixed. This is all bug fixes and small tweaks. I think this should fix the most pressing issues present. Bug Fixes The issue causing camera colliders to sometimes disappear in some areas allowing us to see or even escape into adjacent rooms we shouldn't be able to has been fixed. This fix also res...
Steam News · Apr 5
v1.0.2 Patch For this patch, I'm just trying to tackle the things that were meaningful but also super quick and easy to fix. I've been spending a lot of time just trying to promote the game and follow up with players that have questions or need support, so I didn't get much time to actually dive back into work on the game yet. New Added a new Professor Hotline tip about enemy outlines (can be foun...
Steam News · Mar 31
Will my demo progress carry over?Yes. If you played during Steam Next Fest, that build is fairly similar to what we’re releasing today and those save files will work fine. There have been some minor changes (items moved around, dialogue changed, etc.), but you shouldn’t have any issues taking that save and continuing on from there. If you played a version of the demo older than this recent Steam N...
Steam News · Feb 27
I know most of you reading likely won't be attending GDC since it is an industry event, but if you are there, please make sure to stop and say hi if you spot me! It would be really cool to meet anyone that's backed the game or even just enjoyed playing the demo in Steam Next Fest.The goal of attending this is just to kind of get myself out into the game dev scene. I’ve been pretty heads down just ...
Steam News · Feb 23
Little Nemo is officially in Steam Next Fest with a freshly updated demo, so come check it out. If you've played the demo before, you might notice a few new features and systems that weren't there before. For those of you that like a good challenge, when choosing the "Challenging" difficulty, you'll be able to Rank Up if you fill up your Moon Meter without getting hit. See if you can beat the firs...