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Steam News · Aug 19
- Fixed a bug that caused the grimoire to not appear under certain circumstances. - Fixed a bug that caused the Questing Beast Solo Quest to be assignable to a knight other than Pellinore.
Steam News · Aug 15
- Improved the movement of player-knights when they are in a group. - Adventure of the Vale of No Return: Fixed an issue that could occur if the guards in the great hall of Morgan's castle were fought multiple times, which prevented the game from saving afterward. - Adventure of the Fays' Quarrel: Fixed a bug where Sterenn would not go to the correct location after being discovered with Guirec. - ...
Steam News · Aug 6
Greetings, brave knights and nobles! We usually gather at the campfire to share patch notes and squashed bugs, but today we come bearing something a little different: a glimpse over the horizon at what we've been working on. Two things we've been itching to tell you about! So settle in, and let us share what's coming next. The Adventure of Culhwch and Olwen
Steam News · Jul 27
Good day, fine folk of Steam! As always, we come to you bearing good news. The game has migrated to Unity 6, which brings a notable boost to overall performance, along with a long list of fixes gathered from your reports. Read all the details here: Migrated the game to Unity 6, bringing a notable improvement to overall performance. Fixed a bug that caused the audio and video to fall out of sync in...
Steam News · Jun 15
This patch prevents an issue that could cause logbook corruption after latest update (June 11th).
Steam News · Jun 11
Hello folks, we hope your week's been great. We just released a patch fixing several small issues: Added a new feature that allows you to disable most tutorials when starting a new game. Added audio feedback when clicking on an invalid map. Added a sound effect for the Marmiadoise sword when equipping it. Fixed a bug that caused wolves to not always bleed when injured. Fixed a typo in the fast tra...
Steam News · Jun 5
Good day, fine folk of Steam. We come to you bearing an excellent gift today. We've release an update that will render combats considerably more fluid, thanks to reduced pauses and quickened animations, as well as a slew of other improvements. Read all the details here: Improved the speed to validate challenges twofold. Things will move a lot quicker during turns now. Accelerated animation speeds ...
Steam News · May 27
Hello everyone, we just published this week's changelogs containing the new mount indicator as well as several fixes. Added an indicator pointing to the selected knight's horse if he's not mounted, allowing you to find mounts during any situation. Fixed a crash that could occur if you attempted to mount a horse whilst passing through an interaction that triggers a 'drag-and-drop' tutorial. Improve...
Steam News · May 24
This update fixes an issue that caused the game to softlock when the player fought Gromer in the Adventure of the Loathly Lady if one of the knight of the player party was made unconscious earlier in the adventure.
Steam News · May 22
This is a minor correction to solve an issue with a regression where the "Rest" action was no more available at the Round Table.