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Steam News · Sep 20
Fixed a bug where repeatedly pressing the Next button with a gamepad after clearing a stage would cause duplicate dummy UI elements to appear.Thanks to your detailed report, I was able to fix it. Thank you so much!
Steam News · Sep 13
You can now check dedicated leaderboards for Speedrun.Unlike the stage leaderboards, rankings are based on either your completion time or your number of restarts.
Steam News · Sep 12
You can now scroll through stage leaderboards. While this isn't mouse-wheel scrolling, you can move the UI selection and browse the leaderboard up and down.We also fixed an issue where the difficulty could be changed during a Speedrun.Special thanks to Good Samaritan for the helpful report!
Steam News · Sep 11
A bug causing the previous run's time and restart count to carry over whenever starting a new Speedrun has been fixed.Speedrun clear records are also being saved to the leaderboard, and I'll add the UI and update it as soon as possible!
Steam News · Sep 11
Fixed a typo in the Hard Mode-related key that prevented the achievement from unlocking. Complete any stage once in Hard Mode, and the achievement should unlock properly.Also fixed an issue where leaderboards with a certain amount of accumulated data were not displaying.
Steam News · Sep 11
Hello, Lefties and Righties around the world!We've got some new content for you today.Specifically: Hard Mode, Perfect Achievements, and Leaderboards!In Hard Mode, extra objects are activated, and the overall time limit is also shorter.And since we now have an 'Officially Hard' mode,'Officially Easy' and 'Officially Normal' have gotten just a liiiittle easier than before.Please don't give up!Leade...
Steam News · Aug 27
While it wasn't a huge number of players, quite a few people left reviews saying the game's difficulty feels a bit too gentle.So I'm planning to add a (relatively) harder difficulty mode.(Objects marked in green will only be active in Hard Mode.)I'm also planning to add achievements for clearing stages without taking damage.Additionally, I'm going to remove the screen rotation gimmick and replace ...
Steam News · Aug 26
Fixed a bug that made it impossible to progress in 6-1 and 8-7. We're very sorry about this!
Steam News · Aug 22
he conveyor belt speed has been slightly adjusted, and the timers for some stages have also been tweaked (very slightly) to match.Door opening and closing speeds are now faster than before.We also made the QTE guide UI a little bigger.(Left: Before, Right: After)
Steam News · Aug 21
It seems we've fixed the issue that caused the game to freeze for some players in certain situations.We're very sorry for the inconvenience!
Steam News · Aug 21
Fixed a rare bug where an extra hat-wearing version of the UI would sometimes appear when starting a stage. I couldn't reproduce the bug, but it should now be fixed in theory!
Steam News · Aug 20
(I haven't seen it firsthand yet, but...) I've adjusted a few stages that could feel just a tiny bit unfair.
Steam News · Aug 20
The perfect game to enjoy solo—no friends required.Enjoy 20% off for the first week, and the full game should take around 5–6 hours to complete.Have fun, and thanks for playing!
Steam News · Aug 16
The intro sequence when starting a stage for the first time, as well as the quick dash-out animation when completing a stage, now play faster.There are also some minor adjustments to character acceleration, damage from hitting walls, the overall timer, and more.See you at the full release!
Steam News · Aug 11
When Lefty or Righty is not moving, the timer will decrease relatively slowly.However, this does not mean that the timer stops completely, so this will not significantly change the game.Please think of this as a small feature for players who are not yet familiar with the game.
Steam News · Jul 21
Borderless Windowed mode has been added!I'd never really used this feature before, so it never crossed my mind to include it.I've also added a few small visual improvements, such as debris falling when you bump into walls.