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Steam News · Aug 18
Patch Notes: -Fixed hollow bridge start asset railings -Fixed attempting to spawn cooking effects on an invalid slot in the campfire
Steam News · Aug 14
Hi Steam Community,The Cooking and Farming update is here and brings with it a New Cooking System, Plant Composting, Fertilizer, New Furniture and a bunch of Quality of Life/UI Improvements and bug fixes.New Cooking SystemMeals can be cooked using the new Stove. Food cooked on the stove lasts significantly longer and combines the effects of different food into a single item.Composting SystemYou ca...
Steam News · Jul 29
Patch Notes: -Improved shadow rendering performance -Fixed clicking on a crafting recipe ingredient not showing the recipe for that ingredient
Steam News · Jul 28
Patch Notes: -Fixed taking damage from becoming buried in falling sand being unintentionally difficult -Fixed a race condition that could occur from incorrect bounds being used to wait for async voxel queries -Fixed an uncommon crash when checking if player has enough of the required voxel items when building
Steam News · Jul 27
Patch Notes: -Fixed a shader compiler crash on older GPUs
Steam News · Jul 27
Hi Steam Community,I thought I'd share a quick development update. Over the past few weeks I've primarily been working on improving the two main performance pain points in the game. These were voxel simulation performance and world creation performance.World creation times are now around 65% faster. On an AMD Ryzen 7 7800X3D the time to create a world has gone from about 2 minutes to 40 seconds fo...
Steam News · Jul 14
Patch Notes; -Made voxel physics object splitting slightly smoother. -Voxel simulations on voxel physics objects will now no longer render when they go out of simulation update range -Fixed a crash with regions stepping simulations while being unloaded
Steam News · Jul 7
Patch Notes: -Various crash fixes
Steam News · Jul 6
Patch Notes: -Various small performance and memory optimizations -Cleaned up voxel physics query aborting -Log file clean up
Steam News · Jul 4
Patch Notes: -Fixed a crash when multiple voxel simulation updates are called in the same area in the same frame. Often occurred when fighting scorpions