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Steam News · 1d
Ahoy, pirates!This is the detailed changelog for the Halloween update. If you missed the main announcement with the event, skins and Supporter Pack, start HERE. Below is everything under the hood.How candy worksPumpkins are the main source. Carry one back to the boat whole, or smash it and about a dozen candies spill out. There are only a few on the first levels, and more the further you goEnemies...
Steam News · 1d
Ahoy, pirates!The Halloween event is live, and it runs until November 9. Monsters are dropping candy, the levels are decked out for the season, and a set of limited skins is waiting in the shop!Take a quick look before you dive in: pumpkins hiding all over the islands, candy turning into Halloween costumes, and a blood-red moon hanging over it all.Candy is the new treasureMonsters now drop candy, ...
Steam News · Oct 16
Ahoy, pirates!Most players who finished the tutorial closed the game right on the “Tutorial complete” screen, never seeing the run that was waiting for them. This update changes that, fixes the black screen some of you ran into, and makes the game a lot lighter.TweaksTutorial:It now ends on a board with a real choice:Sail solo, straight into the first chapterSail with friends, with Find Crew openi...
Steam News · Oct 15
Ahoy, pirates!Halloween is creeping closer, and we want to see what kind of creatures live in your heads. So this year we’re running not one but two art contests set in Last Pirates: Die Together.Theme: anything spooky. Monsters, fan art, cursed treasure, your pirate in costume, a Steam profile background or avatar, whatever scares you mostPrize: $50 in Steam gift cards, $10 for each of the top 5,...
Steam News · Oct 9
Ahoy, pirates!Everything you earned in a run used to disappear the moment it ended. Not anymore. Meta-progression has left the beta branch and is now part of the main game. Thanks to everyone who tested it and told us what broke.To make room for meta-progression, chapter progress is being reset for everyone. We know losing progress stings, so we made something special for those who sailed with us ...
Steam News · Oct 6
Ahoy, pirates! Last Pirates is heading toward 1.0, and we want to get there together with you. Got an idea the full release can't do without? Pin it on our 1.0 isn't 1.0 without.. board. To test new things faster, we've opened a separate beta branch on Steam. No password, no sign-up. New features land there earlier than on the main branch, before they're fully tested, so you get to try them while ...
Steam News · Oct 1
Ahoy, pirates!Six weeks ago we opened the gates to Early Access. A lot has happened since then, and it feels like the right moment to look back at it together.Captain's log, in brief13 patches236 changes1 major update1 line that changed everything (more on that below)Early Access went live on August 18, and the first weeks were all about getting the basics right.The Ship and the Castle opened up t...
Steam News · Oct 1
Ahoy, pirates!This one changes how you find people to play with. On top of that, the elevators got a full rework, and we went through a fresh round of fixes.See who you're joiningStarting a game with other players works differently now. Hit Start game, and one popup gives you every option in one place.Find Crew shows a list of open sessions. For each one you can see its state, which stage the team...
Steam News · Sep 25
Ahoy, pirates!Another week in the books, and another batch of fixes is live. This time we worked on Mimic manners, co-op sync, shop prices and a handful of menu and sound bits. Here's everything that changed.TweaksReworked how the Ear wanders. While it walks to a new spot, it no longer aggroes on players, and it gives up on a spot it can't reach after a while.Improved the Anchor's pathfinding, so ...
Steam News · Sep 18
Ahoy, pirates!Plenty in this one. The lobby looks different, there is more to find on every level, and we went through a long list of reports. Here is the lot.TweaksNew lobby look. The interface got reworked and section cards now have their own previews, so you can see what waits on a level before you commit. The waiting text reads "Waiting for host" instead of something vaguer, and the copied cod...
Steam News · Sep 14
Ahoy, pirates!Small patch today, mostly aimed at the first hour. One of these was stopping new players before they even got going, so it went out fast.TweaksA yellow marker now points at the cauldron on the first two levels. It disappears the moment someone picks it upThe elevator winch takes two and a half times fewer turns to crankBalance and level designFixed the quota curve. After the new loca...
Steam News · Sep 11
Ahoy, pirates.We love making games. We know exactly how to make Last Pirates better, and we work on it every single day. But some days, things get in the way.This morning a strike landed right next to our office in Kyiv. The window of the room where part of our team works is broken, the whole team is still shaken, and one of our colleagues was hurt, her arm is bandaged now. Everyone is alive, and ...
Steam News · Sep 10
Ahoy, pirates!A new enemy, a monster rebuilt from the ground up, new toys, achievements, and a very long list of changes.Not everything valuable wants to be picked upOne of them is already sitting in your levels. It looks like treasure, holds perfectly still, and waits for someone greedy enough to crack it open. What climbs out will grab you and drag you off, and only a friend can pull you loose.T...
Steam News · Sep 10
Ahoy, pirates!We are happy to report that Last Pirates: Die Together is officially Steam Deck Verified. Which means you can now play on a train, on a plane, or on a deserted island if that is where life has taken you. Just download it first and keep an eye on that battery. That Verified badge means the game runs properly on Deck straight away. Controls are mapped and work as intended, the text is ...
Steam News · Sep 3
We did it.ChangelogApplication loading time is faster, so the game starts up quicker from SteamThx!
Steam News · Sep 1
Ahoy, pirates!This one is mostly about making your hands behave, with fresh loot and a stack of fixes on top.ArtThe Anchor's pull animation has been reworkedThe Sleeper got a new looking around animationImproved the Man in Shadows textureGolden items shine noticeably brighter nowTitanic texture fixedThe violin got a visual updateBalance and level designBig palms and strong arms got a round of qual...
Steam News · Sep 1
Ahoy, pirates!Turns out one week was not quite enough. The event is staying up for another one, which means the Ship and the Castle are OPEN to everyone until September 9.Same deal as before. Both are sitting unlocked in your menu, nothing to clear first, nothing to grind. If you have not made it out there yet, this is your second chance, and there will not be a third. Round up your friends and go...
Steam News · Aug 28
Ahoy, pirates!Smaller patch this time, but a useful one. Here is what changed.TweaksHealing with fish is quicker now, just right-click itAmbience transitions are smootherCastle windows glow with emission addedBalance and level designAdjusted large item spawns on Ship level 3Removed the incline near the boat on the ShipMore tutorial improvementsExpensive and rare items now spawn with more variation...
Steam News · Aug 26
Ahoy, pirates!We have been watching you play, and one thing came up again and again. Getting to the newer locations takes a long haul, and plenty of you never made it far enough to see what we have been building there.So for a while, we are throwing the doors open.What is unlockedThe first chapter of the Ship, days 1 and 2The first chapter of the Castle, days 1 and 2If you have not reached them ye...
Steam News · Aug 26
Ahoy, pirates!Fresh patch on deck, and this one is a chunky read. Grab a rum, it goes down twice as fast now anyway.TweaksThe Ship and the Castle are open to everyone, our event is live. Full details in a separate postVoice chat now has three modes instead of one toggle. Always active keeps your mic open, Push to talk works while you hold the key, and Toggle to talk switches on and off with a pres...