

0 followers · 0 likes · 0 posts today
Steam News · Jul 15
Hey everyone!It’s Pugstorm’s resident Associate Game Director, Felix here again 👋 Today I’m going to share a sneak peek at some of the ways we’ve been experimenting with fun and (mostly) efficient ways of traversing around the world KYORA. So what is our approach to 2d, verticality and gravity… 🛠 All footage shows experimental ALPHA gameplay - title in development. Visuals are work-in-progress!Sta...
Steam News · Apr 9
Hey everyone! Max here, gameplay programmer at Pugstorm 👋 Today I’ll be sharing my insights on how KYORA approaches giving you the right tools and a sense of progression, and how we try to make that loop engaging. If you missed our previous posts, you can catch our deep dives on World Generation, Environment Design and Character Design here!PIXELS AND PICKAXESI’ve always liked sandbox games that d...
Steam News · Jan 29
Hello to all 500,000+ of you - wow! This was such a lovely way to start 2026. Huge thank you to everyone who has hit the wishlist button, each of you has helped ensure KYORA finds its community! It’s really encouraging to see so many of you excited about what we are building. Cheers! As a little thank you, we wanted to share a little teaser and insight into where we’re at! So, what have we been up...
Steam News · Dec 4, 2025
Hey everyone! Linus here, Gameplay Lead at Pugstorm 👋 It’s been a little while since we first revealed KYORA and since then we’ve overhauled and refined almost everything in the game, including the topic of our blog today, character customization and gear! Before I jump into things, I want to take a moment to mention that everything we show today is a work in progress. Everything from the UI, to t...
Steam News · Oct 22, 2025
Hey everyone! Anders here, Art Director on KYORA. In our last dev blog, Felix kindly walked us through the world generation that builds the foundation of KYORA. Today I want to dig a little deeper and talk to you about what goes on top of that foundation: environment design! Many of us on the team have had the pleasure of working on Core Keeper which means we’re pulling in all of our experience an...
Steam News · Jun 23, 2025
Hello and welcome back to our 2nd dev blog! My name is Felix (though I usually go by Fewes) and I’m the associate game director on KYORA. Last time, Fredrik (Prantare) talked about how the pixels in our game work, and today I thought I’d talk a little about a topic that very much ties into that: world generation.What in the world?To give some background: just like Core Keeper, KYORA is a procedura...
Steam News · Mar 25, 2025
Hey everyone, Fredrik here (or Prantare, whichever you prefer!). Welcome to the first-ever KYORA dev blog. In these quarterly updates, we will pull back the curtain just a bit, sharing glimpses of what we are building behind the scenes. And whether you are joining us from Core Keeper, Starbound, another game ;), or just stumbled upon us by chance, we are really glad you are here. First off: wow. T...
Steam News · Dec 13, 2024
Terraria 2? Well, they can't call it that of course, but it sure looks like it. Coming from developer Pugstorm and published by Chucklefish, KYORA looks quite delightful. Read the full article here:
Steam News · Dec 13, 2024
Hello everyone! Here at Pugstorm and Chucklefish, we are incredibly excited to announce our brand-new game, KYORA, which will be coming first to Steam Early Access. Check out our teaser trailer, first revealed in The Game Awards showcase! KYORA is a 2D sandbox adventure for 1-8 players, where every pixel is yours to shape, mine, build or EXPLODE. Mine precious resources, craft physics-altering wan...