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Steam News · Aug 22
It's been a while, but I'm finally back with a Steam project after a couple on months smacking my head against a wall while making jam games.This time it will be a smaller project, since the demonic possession gamedev energy that fueled Kuentame seems to be on vacation. As cool as the 3D pre-rendered graphics look, there's an issue that's making it hard for me to try it again: my job involves comp...
Steam News · May 9
Fixed a bug that caused the player to be warped to a wrong position when going backwards between sections in one of the level 2 areas.Added minor corrections to the Japanese localization.
Steam News · May 8
It's been a long-ish journey (6 months), but here we are at the finish line. Kuentame is now available.This game is a pretty big deal for me, since it's a major artstyle change. Rather than my usual collage graphics made from stock images and photos, Kuentame uses pre-rendered 3D images. The main driving force behind this change was wanting to be able to work on projects entirely offline, without ...
Steam News · Apr 6
At long last, the final level has been completed. Most of the development was fairly fast as this part of the game is a mashup of all previous mechanics. The final exam, the test of what you have learned, the ultimate showdown of ultimate destiny.The final boss, on the other hand, was quite challenge. All I can say without going into spoiler territory is that it's completely different from all the...
Steam News · Mar 8
The spoiler warning for this devlog also involves the narrative a bit, as it's impossible to discuss what makes this level a big deal without giving away a minor plot detail.Last chance to stop reading...................At the end of level 4, the protagonist has all of their abilities disabled.Level 5 is a metroidvania in which you recover them.This is why this section took longer than the previou...
Steam News · Feb 13
As I said before, the devlogs will now have a spoiler warning for the gameplay, as levels 4 & 5 are relly different from what was shown in the demo.Level 4 was completed quickly since it didn't require much 3D modeling. The reason for this is because most of the feel takes place in almost complete darkness. If previous levels where creepy but cool, this one is just plain creepy.To make the "this a...
Steam News · Feb 1
Once again, the title sums it all up. The third level has been completed. This one is similar to the previous once in the sense that it introduces a few new mechanics and throws different combinations of them at the player. It also brings in a few new enemies.With half the game done, there’s enough content for a proper trailer, which has been done and posted to the Steam page. Out of all the game ...
Steam News · Jan 17
As the title says, Kuentame's second level is complete. This level has a similar structure to the demo, introducing some mechanics and enemies and having the player push through several combinations of these mechanics.All of the levels are already planned out, down to appearance and mechanics. Almost all of the mechanics are meant to appear only in their level and during the level 6, which is mean...
Steam News · Jan 6
Fixed a bug in the demo that caused a softlock if the player died after defeating the boss without saving.