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Steam News · Feb 22, 2023
Greetings Kokopa's Atlas community, I wanted to take a moment to update you on the status of the game's development. Unfortunately, we have hit unexpected obstacles that have caused a delay in the project. I want to reassure you that we are not giving up on the game. Instead, we are taking a pause in development to focus on making important internal improvements that will result in the best gaming...
Steam News · Jan 18, 2023
Happy new year, Atlasers! 🥳 Our team took a couple weeks off for the holidays between the last update and now. The break was very much needed, but we’re also excited to be back to work now that it’s over! In addition to the break’s impact on our schedule, we’re also taking a quick pause from normal development work to check in with where the project is headed. Ever since re-evaluating our timeline...
Steam News · Dec 15, 2022
Hey there, Atlasers! 😄 With the holidays rapidly approaching, it sure is a chaotic time of year! Here’s what we can share about what we’ve been up to since November’s update: Probably the most exciting thing: we’ve added side quests! On top of the main quest line (which we talked a bit about in November), there will now be side quests from the other folks you meet. ...
Steam News · Nov 28, 2022
Hey there, explorers! If you caught our October update, you’ll know that we ran into some issues with our timeline and had to spend some time reassessing the plan. But we’ve still been hard at work, and have some exciting improvements to share! For starters, we’ve made it easier to navigate the world thanks to more waypoints on your map for things like towns you’ve ...
Steam News · Oct 20, 2022
Trick or treat, Atlasers! 👻 We knew the day would probably come, eventually, as it does for nearly all gamedev projects… we’ve hit a bit of a speedbump with development, and had to spend some time reassessing our schedule and plan moving forward. In short, when we laid out our development plan at the start of the year, we chose to focus on getting in lots of mechanics and features up front; we put...
Steam News · Sep 20, 2022
Hey there Atlasers! 😊 Oh boy, do we have a lot to talk about this month. Without further ado… (View a higher resolution version of the gif) We’ve added one of the last few outstanding features of Raf’s original demo: crafting! This gif shows Kokopa crafting a crystal core out of a gravity crystal, then adding that core to a pair of boots to make gravity boots. I won...
Steam News · Aug 22, 2022
Hi Explorers! 😄 We’ve been hard at work behind the scenes since our last update! Here’s what we’ve got to show you this month: If you played this year's Wholesome Direct demo, you might have noticed that you couldn’t swim (especially if you ran into the bug that spawns you on an island, sorry about that!). So, what better way to celebrate the end of summer in the no...
Steam News · Jul 19, 2022
Long time no chat, Atlasers! First and foremost, thank you SO MUCH to everyone who played and gave feedback on the demo we released during Wholesome Direct! It’s so helpful for us to get your perspectives on how the game is progressing. Of course, we’ve got updates about how development is coming along! We know a lot of folks have been excited about farming in Kokop...
Steam News · Jun 13, 2022
📣 Calling all Atlasers! 📣 Today is the day! Well, June 11th was technically the day. But today is still a day! As you might be aware, we launched a new public demo during the Wholesome Direct this weekend. Thanks to everyone who tuned in and checked out the demo over the weekend. We've been super hard at work over here at AeLa HQ for the past months and we're excite...
Steam News · May 26, 2022
Howdy Adventurers! It's been a very busy month for us over at AeLa HQ as we continue full steam ahead towards next month's demo. Speaking of: we're happy to announce that Kokopa's Atlas will be featured in the next Wholesome Direct on June 11th. Be sure to check out the direct for a special announcement. 😉 As previously noted, we're overhauling big core parts of the game to hopefully make long-ter...