

Steam News · Jun 26
Old familiar chthonic weirdnessOn the occasion of the sale, we’ve decided to relaunch our bundle with Decktamer. We all love deckbuilders, roguelikes, and awesome artwork, right? Decktamer is still a very original project with crazy — in a good, wild way — art. And they have a great demo you can try out yourself, without relying on someone else’s opinion.If you liked Knock on the Coffin Lid, give ...
Steam News · Mar 20
Knock, knock, travelers!Today we’re finishing our journey across Midian, and not in any old blind alley, but in the majestic Sunny City, the capital of the elves. Calling it the capital of the elven state would me a misnomer, as the Sunny City is the elven state. (Naturally, you’ll ask: what is the Frontier, then? And I’ll make sure to talk about it later.)Sunny City: Big CityImagine Ancient Rome ...
Steam News · Mar 10
Knock, knock, travelers! While I’ve been keeping the diaries going, we’ve covered quite a distance across the expanses of Midian—traveling not only through space, but through time as well. Today we’ll have sort of a compilation of that journey. For some reason,I feel like looking back on it.Journey Through TimeFirst we ran through the chronology of Midian, starting from the creation of the world a...
Steam News · Mar 6
You wanted a game with Russian language support in the bundle — here it is.As always: dark, atmospheric, roguelike, and deck-building — we don’t keep any others, we’re like that ourselves.And it’s original, too. Ever wanted to play as a haunted house? Interesting how you’re going to associate yourself with the main character when the main character is… a house. Ha-ha, pretty funny, right? It remin...
Steam News · Feb 27
NEWS?We’re working on three projects at the same time:1) the director’s cut of KOTCL2) a script for the new game set in Midian. This second one is only my job for now because I’m your script-writer and because I have time left for it. The script is very intricate and complicated; I’ve never taken on such a task before.3) a project I’m not allowed to talk about, but it’s about Midian as well.The ti...
Steam News · Feb 20
Knock, knock, travellers!As I promised, today we’ll be venturing into the tangled jungle of game development.Last time, I talked about the exotic and rarely understood profession of the narrative game designer—myself being a scriptwriter, ha-ha! Yes, I’m not a narrative designer but a humble scriptwriter, although after spending half my life in the game industry, I’ve learned so much about the way...
Steam News · Feb 16
Check out the stylish bundle with Roots DevourIf I were making a game about a divine mite, it would probably look a lot like Roots Devour: an incredibly dense atmosphere, a deliberately muted color palette (as if you’re seeing the world through non-human eyes), chthonic artwork, and meditative music. Gameplay from another reality, absolute gloom everywhere. And of course—cards.And we’ll do our bes...
Steam News · Feb 13
Knock, knock!Today I’d like to take a little break from KOTCL and from Midian to talk about game development in general and game design in particular. But not just game design—narrative game design.So What Kind of Beast Is It?Don’t change the channel—it’s going to get interesting here! A narrative game designer is the most exotic profession in the gaming industry. Sometimes even those who are dire...
Steam News · Feb 6
Knock-knock, travelers! You read the previous diary log, right? Last time I talked about the above-ground part of New Agreement. Today it’s the under-ground part’s turn. It’s going to be fun and dark. A City Under a CityJust to remind you—New Agreement is a huge city built by the gods. There’s another city, built by the demons, under that one. Which one of them would you choose to live?If you’re n...