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Steam News · 3d
Small patch addressing some level design issues and polish, and some quality of life. Thanks to everyone for their feedback! Good luck out there!Harder variants for Flesh Puzzle questsMore spawns for Flesh Growth questsHand Cannon ChangesNo longer drops lantern on reloadHand Cannon is more effective at rangeLevel PolishFixed area where players could get stuck behind TavernFixed jump to top of fore...
Steam News · Aug 28
New Item Save SystemItem persistence for items dropped inside the castle gatesIf Items are dropped outside the gates they will not be saved.Items found out in the world will be trackedIE: Weapons found or food eaten in the world will no longer respawn when reloading a saveCookable items like Fish and Meat will save if they are cookedLit beacons will stay litFix for the 1 Mic Input BugHaving only 1...
Steam News · Aug 6
Added Launch Options for selecting between DX12 or DX11. DX12 supported hardware should see a significant performance improvement. DX11 option will have wider hardware compatibility. If any visual artifacts are noticed using DX12, try switching to DX11 or checking your Graphics hardware's supported Direct X compatibility.
Steam News · Jul 28
Combat/Controladded new melee weapons: spear and scytheimproved weapon attack timing by adding option to hold swing before releasing attacknew swing pattern for swordseparated controls for attack and interactinteract/pick up/use is now E instead of left clickswing/fire is still left clickthrow item is still right clickimproved blast damage calculation for grenadeEnemiesadded hit reactions to most ...
Steam News · Jun 20
Weaponsadded handcannonshort range ranged weapon with wide hit area3 shots per day, reload after each shotadded throwable grenadeexplodes with area damage after activating and throwingEnemiesdangler and angel now killableangel now teleports further away when fully aggroedadjusted enemy spawn ratesEnvironmentadded lanterns above inner gates to indicate which players are still aliveupdated farm layo...
Steam News · Jun 12
Join us while we play through upcoming additions to the game!
Steam News · Jun 7
Testing out some new weapons on the "Unstable" branch!
Steam News · May 8
Controlsadded option to invert X/Y controls in the settingsGameplayupdated the penalty for skipping to the next daycost is 100 honor per "unsafe" player outside the gatehouse, PLUS100 honor per incomplete questVOIPadded option to use push-to-talk instead of toggle for voice
Steam News · May 5
Gameplayadded field of view setting for players in menuadded new hint systemnon-quest hints can now show when e.g. items are picked upturn them on/off in menu settingsadded hints for many items including:crossbow and flame staff, to say max ammo and that it replenishes on the next daypotions to indicate effectEnemiesincrease enemy max power on later nightsincrease spawn rate of enemies on later ni...