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Steam News · Aug 24
Hi everyone! When Update 1.1 came out I said it was only a start and I really meant it. Thank you to everyone who has played and sent feedback. A lot of the changes in these two updates came directly from your comments, reviews, bug reports, and Discord messages. Since launch I've been going through the parts of Karma Keepers that felt harder to understand or more tiring than they needed to be. Up...
Steam News · Aug 19
Hi everyone! Karma Keepers is finally out. Honestly, I'm still getting used to that. Launch week was a lot, but seeing people start their first realms and hearing what you think has made it worth it. Thank you to everyone who has played, reported a bug, left a review, or told me when something didn't make sense. The launch made pretty clear that the beginning of the game can be confusing. I've pla...
Steam News · Aug 13
Hi everyone! Karma Keepers is out now on Steam. This is my first game. I've spent almost two years making it on my own, including the engine underneath it. I've looked at these tiny souls for so long that seeing a Buy button where the Wishlist button used to be feels a little unreal. To celebrate the release, Karma Keepers is 40% off for the first two weeks. What kind of game is it?Karma Keepers i...
Steam News · Jul 14
Hi everyone! The Karma Keepers demo has reached version 1.0. The demo had fallen several months behind the full game, so I have finally brought it back up to date. This should be the last major demo update before release. What changed?There is no single huge feature in this update. Most of the work went into making the whole game feel better:Updated balance and progressionController and input impr...
Steam News · Feb 22
Hey friends! After a full year of hard work, building this game on a custom engine, learning a ton about game design, and polishing a thousand little details, Karma Keepers is finally out as a demo for Steam Next Fest. I'd love for you to try it and tell me what you think. And please... go a little easy on me haha, It's my first game release but I’m actively improving it, so tell me what works and...