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Steam News · 3d
Hello everyone!After a long time, we're finally releasing a new demo on Steam, and it already marks the delivery of a promise we made during our wishlist campaign: playable companions!With this, we're starting to shape how each playable companion's gameplay reflects their personality and individual style.We've disabled many of Kalyskah's spells for now because, over the past months, we've been rew...
Steam News · Aug 24
Hello everyone, we’ll be making a video soon where we’ll pick some of the things you’d like to know and answer your questions. Maybe we’ll even do some funny voices! So drop your questions in the comments and tell us what you’d like to know, because we'll probably be dropping a video next week.After that, I'll be making videos with other members of the team, such as Henrique, to talk about his pro...
Steam News · Aug 18
Hello everyone!Just passing by quickly to share some of the progress we're making on animations and what the idea behind them is. We want to make each playable companion feel unique; if we simply reskinned Kalyskah, it would be very underwhelming. So we decided to make that each character will have a different standing animation when they aren't doing anything, and also a whole different style of ...
Steam News · Jul 30
Hello everyone!We are very close to finishing everything needed to release the next patch!Last week, we wrapped up moving the former Blueprint classes to C++. We are now making the necessary repairs to reconnect the UI and inventory systems to the new and improved classes.Combat already feels MUCH more responsive, even though we have not replaced the animations yet. Attacks now trigger instantly, ...
Steam News · Jul 22
Hello everyone!In the past, whenever someone asked us: “Will Kalyskah ever support mods?”, our answer was always “no”. However, now that we are rebuilding the game’s foundations, that answer has changed to a cautious “maybe”.As we mentioned earlier, we are moving the core systems to C++, making different parts of the game more modular, and ensuring that the game becomes more and more data-driven. ...
Steam News · Jul 1
Hello everyone!We're so caught up in the work that, once again, we missed posting here about the progress on what we've been cooking!We have hired someone new to help us create cutscenes, and we’re revisiting the ones from the Fallen Temple era that need updates. Now, most of them are done, and we have begun working on the opening sequence for that era as well. There are tweaks left for the side o...
Steam News · Apr 27
Hello everyone!As we are reviewing the dialogues that have not been sent to voice acting yet, I noticed that there are some areas where we could add a few more small choices for Kalyskah.These choices would not necessarily change the outcome of a quest, but they would let players shape her personality a little more through the way she replies. Sometimes that means making her more playful, more aut...
Steam News · Apr 10
Hello everyone!We mentioned many times about the world manager and how it will solve a lot of the load/save challenges we currently have in the game.So, now that the latest wave of fixing and tweaking passes are done, we're coming back to it and hopefully finish it before the Early Access release deadline, with enough time to debug and see it in production to avoid bugs when the time comes.The ide...
Steam News · Apr 6
Hello everyone!Passing by to let you know that we're still working on the new patch. Hopefully, the new demo will be released sometime around this month. And one of the things we'll be updating is the lights!The goal was to bring warmer tones to the island, representing the more hopeful era for Kalyskah. And also to make the nights bright enough that you won't need Vampiric Vision to navigate them...
Steam News · Mar 19
Hello everyone!We’ve been very busy lately, so I wanted to stop by and give you all a bigger progress update at once.First of all, thank you so much for the support and for following us here. Kalyskah has now reached 50,000 wishlists!!!!That means a lot to us, and seeing more and more people finding the game really helps keep us going. Thank you for being here and for following the project!Looking...