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Steam News · Sep 2
Developer NotesHey there, we hope you're enjoying Just Keep Fishing as much as we enjoyed making it. I can’t even tell you how many times Thomas, Cory, and myself had a call devolve into uncontrolled laughter at some silly idea or watching one of us catch a show off how many rods we can cast at once. Frankly, we are blown away by how many fish you have caught and we can't thank you enough for play...
Steam News · Aug 31
Hello!Quick update here.Version 1.0.10Vsync was blocking input during the turtle minigame for some users-Thomas
Steam News · Aug 30
Hi friends :)A lot of people have been complaining about the monotony of picking up coins - especially on Island 8 (the multi-tiered level). This update addresses this pain point and more!Version 1.0.9 (and 1.0.8)Less tedious coin pickup (especially on Island 8)-- Improved Island 8 coin dispensing to reduce coins being launched or escaping the playable area.-- Added a new Coin Pickup Range upgrade...
Steam News · Aug 29
As I've been triaging bugs and player feature requests, these are the ones that seemed most prominent to address. Let me know if you have additional feedback or bugs!Just Keep Fishing Discordv1.0.7 Patch Notes (and 1.0.6)Fix input for Linux usersAdded Vsync option to settingsAdded Simplified Chinese to language optionsFull controller support-- Better menu navigation-- Hide cursor when using contro...
Steam News · Aug 28
1003 Lifetime Unique UsersThat's what Steam's dashboard is telling me, anyways. I appreciate everyone who has picked up the game, given me feedback, and even sent me pictures and videos of them playing Just Keep Fishing.1,000 players on day 1 is exciting and a lot of responsibility. I'm working hard behind the scenes to fix bugs, add more languages, and allow people to play on more platforms.v1.0....
Steam News · Aug 27
Casting Off After a lot of work (and an unreasonable amount of time thinking about fish), Just Keep Fishing has officially launched! Thank you to everyone who wishlisted the game, played the demo, shared feedback, watched our development videos, or told a friend about it. Your support helped us shape the game and made it possible for us to reach launch day. We’re incredibly grateful that you’re he...