

0 followers · 0 likes · 0 posts today
Steam News · Aug 17
Early Access was never meant to be the finish line for Junkyard Saints: Scrapstorm.It is the point where the next part of development begins.Now that the game is out in the wild and I can see how people actually play it, where builds break, which systems work and which parts still need more attention, I can start looking further ahead.Today, I want to give you a first look at the current Road to 1...
Steam News · Aug 16
Patch NotesFor the first time, I was able to take a closer look at how Junkyard Saints: Scrapstorm is actually being played — and two things became very obvious:The campaign was being completed too quickly, and somehow the final two chapters ended up being easier than Chapter 3.Neither of those things fits the progression curve I want for the game, so I have adjusted the leveling, difficulty, and ...
Steam News · Aug 12
Hotfix Patch Notes 0.1.1aFixesFixed an issue with UI rasterizing. Assets now load instantly again instead of appearing with a delayed or sluggish refresh.Fixed an issue where Energy was not deducted correctly due to an error in the playtime calculation.Optimized loading times to improve the overall flow between screens and gameplay sections.