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Steam News · 4d
Gamescom was a big one for the cult, aka JOIN US. The team had an incredible trip to Cologne, Germany. We met awesome people, revealed new content, and let players experience JOIN US for the very first time on the show floor. Friends Don’t Let Friends Join CultsWe appeared on the Future Games Show to premiere our new co-op trailer, “Friends Don’t Let Friends Join Cults.” We also announced that JOI...
Steam News · Aug 8
It’s Dooma.I wrote a post a while ago about how I got involved with JOIN US, and some of my experiences as the game’s narrative director. Today I’m going to discuss the most important technology we use for creating our game’s core narrative elements. Part of our success as a 12-person independent developer stems from choosing the right technology for the right job. And when it comes to writing and...
Steam News · Jun 7
Hey, this is Joe, the creative director of JOIN US.We made a social post last Christmas. There were cult people dancing with Santa hats. In the end we wrote "Coming 2026. Because The Apocalypse Doesn't Push Its Release Date". We thought it was a good line. Not hilarious, but a solid 6/10. And that was the plan. Exceeeept... ...we're going to push the release date of JOIN US to MARCH 2027. But it's...
Steam News · May 19
JOIN US - Dev Updates!Hello from the dev side! This is Joe the Creative Director. I was sitting around working on the tutorial, and realized I hadn't posted anything on the blogs for 2 months. I promise we've been working on the game and not slacking off. Actually, we've been really busy with the game. But we did slack on blogs. In our defense, we made TikToks. Also, everyone on our team got sick....
Steam News · Feb 26
Hi, it's Joe, creative director on JOIN US. We made a cult game. Last September, we made a trailer for our cult game so that people would know it existed. We were pretty proud of our trailer. There was a big octopus at end that people seemed to like. Then we worked more on the game and it got better.Shooting up a dam with a leopard print minigun. No wider context. We put this early in the blog so ...
Steam News · Feb 16
Hey, it's Pierre-Olivier Chartrand, Technical Director at Wolf Haus Games. I wanted to give a quick overview of our co-op multiplayer setup for Join Us. We're huge fans of games like Valheim, State of Decay, Project Zomboid, and The Forest - so supporting multiplayer from day one was non-negotiable for us.Riding farm animals at sunset is better with friends.You get those moments like splitting up ...
Steam News · Jan 24
DEVELOPMENT UPDATESHello! This is Joe, the Creative Director. We're up and running in 2026 and making this cult game.Follower management techniques! Baseball bat optional but strongly encouraged.BIG STUFF WE'RE DOING:The last 2 weeks at the office have been all about adding TEACHINGS. Teachings are how you craft a customized cult ideology and shape your reality. Some new Teachings are:UFO worship/...
Steam News · Jan 4
Hey everyone!I’m Gen, I work on all the 2D illustrations for JOIN US; menus, HUD, icons, scribbles, basically anything that involves pens, ink, or a paintbrush eventually ends up on my very chaotic and unorganized desk.Where the magic happens.JOIN US is actually the very first video game I’ve ever worked on. Before this, my world was entirely offline. I’ve always worked with real ink and paper, ru...
Steam News · Dec 18, 2025
My name is Dooma Wendschuh and I used to write AAA games. Teams hundreds strong. Huge budgets. Endless days, blurring together: screenwriting software, narrative flow charts. That smell of the studio that I just can’t forget. Even longer days with actors in the voiceover booth. Thousands of lines, pick the best ones. Traveling - on planes… a lot. Microwave Indian food at the studio in Morocco. V...
Steam News · Dec 3, 2025
Here a sample of the Hero Suite score here: Dear Cultists,Ben Bostick the composer here. Greetings from Atlanta, GA, where I sit in my studio taking a brief break from scoring the magnificent, glorious end scene of Join Us. Too many great stories have disappointing endings—not this one. The end is near, and it’s oh so sweet!Scoring Join Us is my first experience working on a video game. I have don...