

Steam News · Jun 3, 2020
Hey everyone! I'm happy to share with you today that Trading Cards are finally available in ITTA! You should start seeing them as drops on your Steam account, along with the badges and backgrounds of course. I hope you enjoy them! I also wanted to let you know that I'm hard at work patching out some lingering pesky issues with ITTA. While I have made the decision not to expand the game with additi...
Steam News · May 18, 2020
VER 1.59 is now live! - This update fixes a textbox crash. Now when players speed through the smithy's dialogue and have a physical weapon, the game will not crash. - Visual glitch that allowed multiple rolling Itta's has been fixed. - Moving while petting sheep/koki has been fixed.
Steam News · May 4, 2020
Hey everyone! Today's ITTA patch fixes a lot of issues with the game. Read the full patch notes below for details. Thank you to everyone who sent me a bug report and helped me track these down. Please keep reporting any issues you find, along with steps to reproduce! On my end, I'm making some final tweaks to the Trading Cards and other materials, so hopefully I'll be able to share those with you ...
Steam News · Apr 29, 2020
Hey everyone! As of today, ITTA has officially been out for one week. One very wild, overwhelming week! First, let me take the time to thank everyone who played and reviewed ITTA. I've read all of it, the good and the bad, and all of it is incredibly useful. To see people not only enjoying the game, but to also take the time to send feedback about it, means a lot. It's a really weird feeling to se...
Steam News · Apr 24, 2020
Crash fixed. Some players had the King boss crash when it both died and teleported at the same time resulting in : ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_boss4_teleport: Unable to find any instance for object index '424' name 'obj_king_parent' at gml_Object_obj_boss4_teleport_Step_0 #...
Steam News · Apr 23, 2020
Hey everyone! Thank you so much to everyone who has checked out and supported the game. It's been an intense, exciting time. I've been reading all your comments and reviews, and watching all your videos. It's been really rewarding, and enlightening, to get so much feedback for my first game, and I can't thank you enough. I wanted to push a small hotfix today that addresses the difficulties players...
Steam News · Apr 22, 2020
Hey everyone! It’s the big day! ITTA is finally available to play worldwide on Steam and Nintendo Switch! It’s still weird to me that something I’ve worked on for so long is finally finished. Over ITTA’s development, the game has changed a lot, in ways both big and small. For my first major game to be available in so many languages, to so many people, well, it’s kind of mind-blowing to me. If you ...
Steam News · Apr 22, 2020
If you’ve not heard of Itta, that’s alright. It’s got plenty of familiar touchstones to help you along your way. It’s a stew with chunks of big bass boss rushing, action-y bullet dodging, and grim indie game sadness. It’s out today, so you can skip off to try it if any of those hooks entice you. (more…)
Steam News · Mar 27, 2020
Hey everyone! Thank you so much for all your support for the launch announcement. I have another piece of news I'd like to share, and that's about ITTA's localization. I'm happy to announce that on launch, ITTA will be available in: French Simplified Chinese German Portuguese BR Russian Spanish Japanese Leading up to launch, I'm still polishing up last-minute bugs and other tidbits. If you haven't...
Steam News · Mar 23, 2020
Armor Games Studios und Solo-Entwickler Jacob Williams (Glass Revolver) haben heute den Releasetermin zu Itta bestätigt. Das Boss-Rush-Adventure im Pixelart-Stil erscheint demnach am 22. April für PC und die Nintendo Switch. Es ist ein Abenteuer über Verlust, Trauer und Hoffnung. "Die Spieler übernehmen die Kontrolle » Komplette News auf pressakey.com lesen