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Steam News · Jul 1
Update 0.30.1 — Isometric View, UI Overhaul & Diplomacy Expansion It's been a while since our last update on the 15th of February — here's everything that's landed since then. The two headliners this time: a brand new Isometric camera view, and a big visual overhaul of the core UI (Notifications, Empire view, Settlement view, New Improvement and New Unit screens all got reworked). Alongside that: ...
Steam News · Feb 15
Gameplay Fixed asset loading for the Roman campaign data, which was failing to load properly. Linux Linux build now changed bindings to OpenGL from GLEW to GLAD, increasing stability of builds. Linux binary folder now also contains 2 extra binaries, one built on Debian, and the other built within the Steam runtime 3.0 (Sniper) which can be tested if the main binary fails (Iterum.debian and Iterum....
Steam News · Feb 13
Support for Linux added and new Historical campaigns. Gameplay Our designers have been hard at work crafting the new historical scenarios! - New Historical Campaigns menu added - New Gallic Wars campaign begun - A first historical scenario, the Helvetii Migration can now be playtested, with more scenarios underway. - New tile type Mountains introduced, which cannot be worked for food, and is not t...
Steam News · Dec 8, 2025
DreamHack was incredible! Thanks to everyone who visited our booth and tested the game. We even did some live coding each day for last-minute changes and patches as issues arose. Here’s what’s new: Reworked ui Singleplayer Features • New tutorial highlighting the Construction Queue in Plenty of Grain • Updated Raider tutorial • Added “Demand to Become Tributary” treaty option to Diplomacy Bug Fixe...
Steam News · Nov 9, 2025
UI - Custom map menu updated to use more sliders and dropdown menus rather than integer inputs. - Re-skinning of Roman UI begun. - Playing as the Gauls or Germanians now uses differ...
Steam News · Aug 30, 2025
UI - Layout of most Breakdown screens updated to be centered and fit better for both average and wide screens. - Checkbox to Play tutorials added to the Learning campaign menu. By default all scenario-specific tutorials will be replayed unless unchecked. - Terms of Service added (English). - Game save names now auto-generated - Free labor now updates properly in the New Improvement screen. - Food ...
Steam News · Aug 1, 2025
- New Sanitation actions: including Health Checks, Public Lockdown, Quarantine and Containment - New Victory dialog now shown upon completing a scenario instead of catapulting new players straight into the victory postgame screen - Fixed language identification based on Steam settings for a few languages - Italian localization added to voiced tutorials in Grain and Settler as well as introductory ...
Steam News · Jul 28, 2025
We have done a lot! Not all is mentioned below, but a big portion of it. We have a new trailer published now as well (with subtitles for a few languages): UI - Population Breakdown screen updated to show how the stats are used in equation calculations (previously in a simple table). - Layout of Food production breakdown screen updated. - New Improvement and New Unit screens updated to part of the ...
Steam News · Mar 29, 2025
After launching the playtest, we are updating more frequently there, so here comes a summary of all changes since the last update in January. Gameplay: - Movement speed is now slowed down due to elevation differences, the higher the incline the lower the speed. - Movement speed is now significantly reduced when crossing rivers. - Armies automatically capture pacifistic units like Traders - Can rec...
Steam News · Jan 23, 2025
User Interface - Adjusted scaling of UI elements for Zone Info (Mac OSX) - Fixed filtering of some event types in the Log viewer - Years are now presented in BC and AD to give better context for some scenarios - Fortification level now visible in the zone hover tooltip Gameplay - Rivers are introduced, which affect movement across the map. They can be painted from the map editor but are not part i...