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Steam News · Jun 23
IT'S OUT!Welcome to the Early Access release of Item Shop Simulator!We are actively seeking feedback on the UI, control scheme, game mechanics, and more. There will definitely be bugs and problems.Please drop by our community hub at to ask questions, make suggestions, or give feedback.A huge thank you to all our pre-EA playtesters!Known issues:Resetting a dungeon caus...
Steam News · Jun 14
-0.6.3-- vendors have limited stock per day per item. Different limits for each crate size.- different item categories & subcategories have varying margins- columns for stock and margin vs RRP in vendor menu- added simple texture to shop exterior ground area- npcs should no longer sink into shop ground- fixed dungeon completion pillars lighting up on new game- added a UI hint for equippable items ...
Steam News · May 27
-0.6.2.1-- new items (non-firing crossbow and pistol, mug, goblet, circlet)- smoothed out river edges so you can get out properly- goblin multi backpack positioning- buffed sweeper staff work speed- general "treasure" loot now appears more often in each dungeon, and the pieces are no longer unlockable- achievement icons- fixed a bug which prevented some dungeon clear achievements from unlocking- (...
Steam News · May 18
-0.6.2-Lots of backend stuff this time around. Mostly preparing for the demo and fixing up multiplayer- netcode improvements- goblin cave boss hp cut in half- lamp and candle light radius buffed to match lantern- various bug fixes- several more fish- bridge over forest river- hopefully a fix for long-term save files getting bloated/crashing (vendor orders were duplicating in the save each time the...
Steam News · Mar 24
Big one here. Likely to have bugs. Let us know whaty ou think!-0.6- "Seed to Shelf"- Farming and fishing: planter, three crops, four fish to catch. Hoe, water, and harvest. Fish fillets- The fishing minigame is fairly barebones; refinements and more fish to come!- A farmer staff member to till, water and harvest. You still use a porter to actually move the crops.- 15 (!) new potions, all buffs. Th...
Steam News · Feb 19
-0.5- The Path- 13 bosses, with a big health bar and a simple mechanic or two each- shop rank: upgrade your weight limit, customer capacity, and checkout coin space as you advance in rank- main quest up to 19 steps from 5- random and static events - a plague might raise the value of fresh food, a bountiful harvest might decrease it. on new year's eve, everyone wants booze. and so on- town overview...
Steam News · Feb 13
Big patch. Will likely break saves and have bugs - apologies, but it's worth it. Check THIS out!-0.4- "The Sound of Progress"Music & Sounds- composed some songs for morning/afternoon/evening (1 song, different arrangements). will improve these over time.- upgradable street band that plays the appropriate song- NPCs who own instruments will join in- you can use an instrument yourself to play in syn...
Steam News · Feb 1
-0.3.4-- made the produce shelf's space taller- build mode / tab menu fix for multiplayer clients- fixed "main quest" auto turn-in not firing- added a few more main quest progression stages- optimised rendering of npcs- optimised a bunch of lists in ledger tabs- can no longer open build mode outside the build zone- fixed some save/load issues with shoppers- bed furniture to skip 8 hours- fewer mon...
Steam News · Feb 1
0.3.0 "Wholesale"Big update. This will likely break your save - apologies. We'll try to limit how often that happens, but a lot of stuff changed in this one.Wholesale- you now buy preset sizes of crates full of items from the vendor. These have increasing discounts and delivery times, up to a max of 55% off RRP / 12 in-game hours.- these get sent to the delivery depot near your shop. You can see w...