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Steam News · Oct 8
Greetings, goblins! Did you catch the Isle Goblin trailer in the Triple-i Initiative showcase? That was a dream-come-true moment right there 🤩 Announcing Isle Goblin's First Open Playtest After 3 years of development, I'm finally ready to go from closed to open playtesting, which means it's time to start harassing some humans in Isle Goblin! Go it solo o...
Steam News · Sep 30
What's up, goblins? There's some cool stuff coming your way in the Triple-i Initiative that I'm desperate to share with you all right now, but I have been sworn to secrecy 🤫 If you wanna find out, you'll have to tune in to the show on October 8th at 9am PDT/6pm CEST for 45 mins of back-to-back game trailers (and no ads, whoohoo!). Hold your horses before you get all Sherlock Holmes on me and deduc...
Steam News · Sep 18
If you’d have told me a year ago that I’d be partnering with the publishers behind Pal World and Core Keeper, AND I'd have a playable demo of my game at the Tokyo Game Show, I’d have laughed in your face…but here we are! I’ve been working with Fireshine for a little while now, and I’m super psyched to announce that Pocketpair is going to be the co-publisher for Isle Goblin in Asia. We’re kicking o...
Steam News · Aug 27
What's up, Goblins? I've got some awesome news to share...Isle Goblin is playable at Gamescom, Cologne this year! Some of you already know that game dev has only recently become a full-time gig for me, so seeing my game at one of the biggest game fairs in Europe feels totally wild. The game is obviously still in development b...
Steam News · Jun 25
Hey Goblins, Before I signed with my publisher, I used to be an electrical engineer, but now my side hustle is my main hustle and I wanna show you some of the cool behind-the-scenes updates I've been working on. I've been tinkering away in lots of different parts of the game, so grab a drink or your favourite snack, and let's get into these Goblin Research Notes. Steam Cloud Saves Added Steam clou...
Steam News · Apr 7
Hello Goblins,Matt here again! Welcome back to the second dev blog in the Goblin Research Notes series. I’ve been hard at work behind the scenes, and this update is a bit of a mix! Some deep technical improvements, plus a big batch of new features and quality-of-life changes.Let’s jump in. Pathfinding Deep Dive (aka: goblins got smarter)One of the biggest improvements I’ve made is to pathfinding a...
Steam News · Feb 5
Hello Goblins, Matt here! I’ve been developing Isle Goblin for 3 years now and thought it was about time I showed face. This is the first dev blog in the Goblin Research Notes series which I'll be using to update you with my progress. Long story short, I’ve signed with a publisher so now I’m working on my game full time (see ya later employment!), and I’ve been adding some pretty cool stuff. Let’s...
Steam News · Feb 11, 2025
Kilowatt Games are currently working on Isle Goblin, a curious blend of features from the likes of Stardew Valley and Terraria that I'm pretty excited to see more from. Read the full article here: