

Is Guilty 2026
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Steam News · Jul 2
Endless Mode Quality of Life Update & Bug Fixes
- Peaceful Mode: Added a custom workday length selector. You can now choose between 2 and 5 customers per day in the menu. - Normal Mode: Workday length has been shortened to 3 customers per day to reduce the grind for milestones and achievements. - Coffee: Shortened the brewing time for coffee to speed up your routine.
Steam News · Jul 1
Endless Mode Clue Hotfix
Fixed Clue Mismatches: Fixed an issue where the email clues (like vehicle notes or civil status) would occasionally mismatch the suspects or lead to unsolvable days.
Steam News · Jun 27
Endless Mode Achievement Adjustments
Endless Mode Achievement Adjustments: - Peaceful Mode Achievement: Reduced from 100 days to 30 days. - Normal Mode Achievement: Reduced from 50 days to 20 days. - Hard Mode Achievement: Reduced from 25 days to 10 days.
Steam News · Jun 27
Major Update: Endless Mode is Live!
Major Update: The Endless Night is Now Live!Hey everyone,The wait is over! The Endless Mode Update is officially live for everyone who owns Is Guilty.I’ve taken your feedback since launch to create an experience that keeps the mystery fresh, shift after shift. Whether you want a relaxed detective session or a high-stakes, sudden-death challenge, this update has you covered.Here is a breakdown of w...
Steam News · Jun 17
Endless Mode is Coming Very Soon!
Hey everyone,First of all, thank you so much for all the support and feedback since launch. It really means a lot.A bunch of you have already finished the main story, so I’ve been heads-down working on a free Endless Mode update to give the game some serious replayability.Here’s what’s coming:Infinite Shifts: Play for as long as you can survive. See how many days you can successfully complete befo...
Steam News · May 27
Minor Update & Bug Fixes
Fixed an issue where written notes on the monitor wouldn't save when exiting the computer. Adjusted customer patience timers and honking frequency to make them less intrusive. Fixed a bug that could cause the back door to get stuck closed and prevent events from triggering.