



Steam News · 2d
(scroll down to skip to the full patch notes :D) Hello everyone! Thank you all so much for the support you’ve given to the Iron Bramble demo. We ended up with more than 1000 entries to our feedback form! It took some time, but we have read every one. This is going to be the final demo update for now; we will be going back to working on the full game. Because of this, we are removing the feedback f...
Steam News · Oct 6
Here's another patch with a few fixes and tweaks. Changes When you respawn after falling into spikes, the camera now moves immediately to the player's position instead of slowly travelling to it. Hovering over the player icon with the cursor in the world map now makes the icon fade out. Added a visual hurt effect to the player character when she takes damage. Bug Fixes Fixed the game sometimes lau...
Steam News · Sep 28
Thank you all for 100K wishlists! Iron Bramble's Steam page had only been live for about 4 months so it has been mind-blowing to see all the support it has been given. In contrast, Rusted Moss (the first game we worked on together), released on Steam with 60K-ish wishlists that took us a year and a half to gather. Seeing the reception to Iron Bramble's demo has also been very encouraging to us. We...
Steam News · Sep 24
If it ain't broke, why fix it? That seems to be the thought process behind Iron Bramble, the next game from the devs behind Rusted Moss. Like its predecessor, Iron Bramble is a pixel art metroidvania, one where you have a grappling hook that lets you swing about the place at rapid pace, only this time the setting is a "cyber-gothic megastructure" and you play a story-eating demon (?) woman in a wo...
Steam News · Sep 20
Here's another patch with a few fixes and tweaks.v0.7.10Fixed glitch that let the grapple reach extended lengths if it only grazed past grass (sorry, speedrunners!).Fixed not being able to grapple straight up when standing next to a wall.Fixed poison damage not scaling with difficulty modifier.Fixed crit damage on bosses not scaling with the boss health difficulty modifier.Fixed Melodie's ground s...
Steam News · Sep 18
Thanks to everyone who has played the demo of Iron Bramble so far!This patch brings various bug fixes and small improvements to the demo.Fixed being able to get stuck in a death loop by being pushed into spikes by a moving block in one of the rooms in Clocktower.Fixed player sometimes spawning right onto spikes and dying again immediately when you respawn in some rooms.Fixed enemies being able to ...
Steam News · Sep 16
The demo for Iron Bramble is available now! Can't make it to Tokyo Game Show this year but still want to get your hands on Iron Bramble? Look no further! This demo lets you experience the game's core mechanics across its first two areas, giving you a taste of its momentum-based exploration and intense action. - Please note that as the game is still in development, certain elements may differ from ...
Steam News · Sep 10
Hello everybody! Happy to announce that Iron Bramble is going to be showcased at Tokyo Game Show 2026! Come by and visit the PLAYISM booth to play Iron Bramble's convention demo. Those who do will get a really cute Lilac keychain. For those not able to attend Tokyo Game Show, don't worry! We will also have a Steam demo available on Sept 17! Keep in mind that the demo's save files won't carry over ...
Steam News · May 10
Hello everybody! Wishlist Iron Bramble to support us now! (I’m just going to lead with this while I still have your attention before I senselessly ramble on.) Very excited to finally be able to publicly talk about Iron Bramble, a new grappling hook metroidvania that we’ve been working on for the past few months. We wanted to make a metroidvania with a focus on momentum based platforming and crazy ...