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Steam News · Sep 1
Added UI Scale and Text Size. A few updates to other UI stuff to make that work better; scrolling available in areas it wasn't before, and helper text does some word rapping. Not as good as Snoop or Eminem though. But decent.
Steam News · Aug 30
Special thanks to Clécio for his live playtest during his Godot educational livestream. His testing gave me some excellent ideas for new player quality of life improvements. If you enjoy indie game development or Godot, check him out. Clécio, obrigado! -Updated the controller helper (H key by default) to be more useful.The tutorial now forces the control helper open for your first fight, but you c...
Steam News · Aug 29
You can mount up to four real lights on a ship, with full color blending, and the local star isn’t always fixed at high noon anymore so you get soft light fights and harsh angled shadows on others. The last shader pass let me finally tune that, and it’s also why this patch spends time on glitter and jaggies from all the hull gridlines. That’s still a work in progress and might look a bit flat at m...
Steam News · Aug 24
Builder got a pit for staging fights. Modules were retuned so the five factions are more unique. NPC hulls were rebuilt with a per-faction silhouette language. Encounters stage and reinforce ships by measured power. Ability VFX have all been updated. Hull lighting has improved depth, and Codex pages are rebuilt. Arena Pit and the new ability visuals are both unfinished. Expect bugs. Both get major...
Steam News · Aug 16
This patches an issue where multi-wave combat would sometimes fail to complete and declare you the victor when the last enemy was crushed by your terrifying brutality. I can only assume the spirit of the machine in some of your computers was frozen in horror, aghast at what you'd wrought.
Steam News · Aug 9
Steam Workshop, Auto-Framing Camera, and Reinforcement WavesShare your ships on the Workshop. The camera frames your fight for you. Enemy reinforcement director adds variety to tactical battles, and the Sol tutorial runs through to a living galaxy. Not available in the Demo version, sorry! Steam Workshop - Publish any ship you have built straight to the Workshop from the Builder Blueprint button. ...
Steam News · Aug 2
I'm very excited about this update for the game because it's basically nothing but polish on the player-facing side. The game looks better, plays better, feels better, and I have about 190 tracked changes (I call them tickets) in this build. At the bottom are the obvious ones compared to Alpha 0.3, but here's my favorites:I have ~550 ship designs built-in, and they've gone from placeholder blobs a...
Steam News · Jul 24
waaaaaa
Steam News · Jul 24
-Buffed tracking projectiles (missiles, torpedoes, and mortars) vs point defense. -Nerfed how some healing abilities stack because you could build a Bio-focused captain that was more or less unkillable. Now there's a slight delay before regen kicks so at least you've gotta hide behind a rock or something to recover. :)
Steam News · Jul 23
-Added missile launcher variants (I just copied torpedo sprites for this build and I'll build them unique models soon) and gave the weapon class a unique firing, travel, and terminal attack pattern. Whooshhh-whoooshh-whooshhhh!-Grouped weapons by type in Builder for easier, uh, grouping.-Footprint of existing modules will pop when placing or moving modules to help with getting things juuuuust righ...