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Steam News · 3d
Fleet alert. Enemies inbound. Launch fighters.Infinite Empire's next update brings new fleet management and carrier-specific content to the galaxy.Hop on Discord to study the fleet intelligence briefings for the major factions, and the addendum report on small craft of the minor powers:
Steam News · 5d
Mostly this update is for the "rubber asteroids fling ships into the eternal void" bug, but since I have to do the work of updating I'm adding everything I've finished over the last two days since 0.6.5.Thanks for the bug reports; that helps me fix things like this fast!Enemies and allies no longer warp in onto asteroids and get flung off the map.Emergency Contract ships warp in reliably; summons ...
Steam News · 6d
This update continues to add more cinematic flair with new point defense types, NPC captains using more flashy abilities, a major update to the hull damage model, and a massive engine update to improve combat performance in the more extreme combat scenarios being added in coming updates. A builder update for the fancy builders out there allows you to split the hull into layered surfaces so you can...
Steam News · Oct 5
Sup, peeps! This build is about ~*cinema*~. Infinite Empire's always been a love letter to my favorite movies, shows, and books, and the major changes today are focused on making some of those moments possible in gameplay. Cutting in front of an ally being shot to pieces to take the fire, broadsides firing in a rippling wave, overloading giant anime superweapons that break entire ships in half, fi...
Steam News · Sep 28
Fixed bug with tactical UI layout collapsing to a single column in some scenarios. Updated tactical UI Operations panel with an icon-centric design. Smoothed out the process for exiting Builder so there's less prompting. Ragequit friendly! 5-10% improvement in FPS when large numbers of explosive weapons are hitting a target hull at the same time. Fixed bug where point defense weapons didn't always...
Steam News · Sep 26
Hi, all! This is a large update and I'd honestly call it Alpha 0.6, but I'm adding content very fast and I'm worried about running out of numbers before finishing early access. So...well, the version numbers are all made up anyway, right? Our first new faction is in, the new lighting damage over time VFX is one of my favorites in the game, and I've added something fun to almost every major section...
Steam News · Sep 18
Weapons - The Ancient line carries two tracking weapons. The Ancient Seeker is a mid-tier missile, and the Ancient Dissolution Torpedo is a high-tier heavy warhead. - Both travel slowly as plasma globes and carry enough structure to cross point-defense fire. Each leaves a crackling field on the hull it strikes, scouring that hull for several seconds. - A torpedo's blast triggers at the first part ...
Steam News · Sep 17
Builder got some things built. Shapes can slope into a ridge or swell into a dome. It's kinda janky sometimes other than the default plate so I will continue to iterate. The Appearance tool paints textures more consistently for edge cases, and you can have depth shapes with different textures right next to each other, even the open shapes, without it getting weird. The right-hand panel keeps tool ...
Steam News · Sep 11
Combat runs from a dock of cards along the bottom of the screen. The center column is Power, Weapons, Operations, and Abilities, with Ship Status and Hostile Intel on the sides. Damage pips are real-time and reactive to fresh damage, and healing. Free game key to the first ten people to DM me why it relates to The Wrath of Khan at roughly these timestamps :PTheatrical cut (113 min): about 49:47Dir...
Steam News · Sep 1
Added UI Scale and Text Size. A few updates to other UI stuff to make that work better; scrolling available in areas it wasn't before, and helper text does some word rapping. Not as good as Snoop or Eminem though. But decent.
Steam News · Aug 30
Special thanks to Clécio for his live playtest during his Godot educational livestream. His testing gave me some excellent ideas for new player quality of life improvements. If you enjoy indie game development or Godot, check him out. Clécio, obrigado! -Updated the controller helper (H key by default) to be more useful.The tutorial now forces the control helper open for your first fight, but you c...
Steam News · Aug 29
You can mount up to four real lights on a ship, with full color blending, and the local star isn’t always fixed at high noon anymore so you get soft light fights and harsh angled shadows on others. The last shader pass let me finally tune that, and it’s also why this patch spends time on glitter and jaggies from all the hull gridlines. That’s still a work in progress and might look a bit flat at m...
Steam News · Aug 24
Builder got a pit for staging fights. Modules were retuned so the five factions are more unique. NPC hulls were rebuilt with a per-faction silhouette language. Encounters stage and reinforce ships by measured power. Ability VFX have all been updated. Hull lighting has improved depth, and Codex pages are rebuilt. Arena Pit and the new ability visuals are both unfinished. Expect bugs. Both get major...
Steam News · Aug 16
This patches an issue where multi-wave combat would sometimes fail to complete and declare you the victor when the last enemy was crushed by your terrifying brutality. I can only assume the spirit of the machine in some of your computers was frozen in horror, aghast at what you'd wrought.
Steam News · Aug 9
Steam Workshop, Auto-Framing Camera, and Reinforcement WavesShare your ships on the Workshop. The camera frames your fight for you. Enemy reinforcement director adds variety to tactical battles, and the Sol tutorial runs through to a living galaxy. Not available in the Demo version, sorry! Steam Workshop - Publish any ship you have built straight to the Workshop from the Builder Blueprint button. ...
Steam News · Aug 2
I'm very excited about this update for the game because it's basically nothing but polish on the player-facing side. The game looks better, plays better, feels better, and I have about 190 tracked changes (I call them tickets) in this build. At the bottom are the obvious ones compared to Alpha 0.3, but here's my favorites:I have ~550 ship designs built-in, and they've gone from placeholder blobs a...
Steam News · Jul 24
waaaaaa
Steam News · Jul 24
-Buffed tracking projectiles (missiles, torpedoes, and mortars) vs point defense. -Nerfed how some healing abilities stack because you could build a Bio-focused captain that was more or less unkillable. Now there's a slight delay before regen kicks so at least you've gotta hide behind a rock or something to recover. :)
Steam News · Jul 23
-Added missile launcher variants (I just copied torpedo sprites for this build and I'll build them unique models soon) and gave the weapon class a unique firing, travel, and terminal attack pattern. Whooshhh-whoooshh-whooshhhh!-Grouped weapons by type in Builder for easier, uh, grouping.-Footprint of existing modules will pop when placing or moving modules to help with getting things juuuuust righ...