

Steam News · 1d
Greetings, Survivors! We are bringing a new batch of fixes your way. This will probably be the last bugfix update for quite some time, as we want to fully focus on the development of Major Update #7. More info on this update should come your way soon. Thank you for playing Infection Free Zone! Changelog Updated farms to allow placement on steeper terrain, making previously inaccessible locations a...
Steam News · Sep 17
Greetings, Survivors! We keep on working hard on Major Update #7. Hopefully, we can share the first preview with you somewhere soon. In the meantime, we deliver a fresh batch of bug fixes your way, including a fix for the most common issue with incorrect messages about server responses being modified by the internet provider. Changelog Updated Alpha Infected Icon and Event Icons. Rebalanced damage...
Steam News · Aug 31
Greetings, Survivors! As many of you probably know, the Jutsu Games team brings together a group of real-world map enthusiasts. We have been experimenting with using OpenStreetMap data in games for many years now, starting with 911 Operator, followed by 112 Operator, and now Infection Free Zone. All of these games allow players to play in their hometown or any other location of their choice, where...
Steam News · Aug 27
Greetings, Survivors! We have an awesome surprise for our console players! Infection Free Zone has just launched on PlayStation 5 and Xbox Series X|S. The console versions were developed by our friends at Ultimate Games S.A. We hope you’ll enjoy them just as much as you enjoy the PC version! Console Release You can buy the console versions of Infection Free Zone here: PlayStation 5 - BUY NOW Xbox ...
Steam News · Aug 24
Greetings, Survivors! We’re happy to let you know that another bugfix update has just been released! While optimization and bug fixing remain our main focus, we’ve also decided to introduce a few changes that have been highly requested by the community. We hope you’ll enjoy them! Changelog Added Game's End Pop-up and optional Credits after dealing with the Purifier Zone (late-game gameplay with Co...
Steam News · Aug 4
Greetings, Survivors! We are happy to bring a new Bugfix Update #42 your way! In addition to several fixes, we’re also updating two important systems. The Citizen Panel now includes a “MAX” button and should be easier to manage. And large buildings now provide a significantly greater amount of loot. We can’t wait to see how you react to these changes. Have fun! Changelog Updated the resource cap f...
Steam News · Jul 16
Greetings, Survivors! The summer heat is here, but so are we! While the A/C keeps the development team alive, we continue working on fixing bugs and improving the game based on your feedback. This update also brings some small balance changes and improvements to Full Info mode. Have fun! Changelog Added Full Info mode for Buildings that displays more info about them (number of workers + priority)....
Steam News · Jul 6
Greetings, Survivors! This time we are releasing a small quick fix for an important issue. We have noticed that less than 0,5% of players encounter an issue that can result in some of their saves being unplayable. This quick fix should solve it and make them playable again. Have fun! Changelog Fixed some saves not loading due to incorrect data about repair states. Best regards, Jutsu Games Team
Steam News · Jul 3
Greetings, Survivors! We continue fixing the issues that you report to us. This time we are also introducing some small balance updates. Swarms should scale better towards the end-game now and the Infected Dogs were made a bit slower. Don't worry, they can still catch up to your slowest Vehicles, so you have to remain attentive to them. But their previous iteration was certainly overtuned. Due to ...
Steam News · Jun 20
Greetings, Survivors! This bugfix update took us a little bit longer than we hoped. But it was important for us to fix as many critical bugs as possible. You should find Infection Free Zone more stable after this update. Whether we are talking about quests, worker management, performance, or crashes. All those areas should see noticeable improvements. But of course, we keep on analyzing all the fe...