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Steam News · May 29
Hey everyone,this is Update 5 (1.1.2). Like we wrote in Update 4, Update 5 was supposed to be the first bigger content update. However we decided to do a small update first, as we finally fixed the crashes on AMD GPU`s in DX12 mode.Patchnotes 1.1.2Fixed Crashes in DX12 on AMD GPU`s in various areas of the gameFixed Steam Cloud not working correctly (also for INDUSTRIA 1)Fixed Shader Compilation co...
Steam News · May 20
Hey everyone,today we bring you update 4 (version 1.1.12).Patchnotes 1.1.12 Fixed Save Bug in Langebbe (When facing the 3rd hollow (who spawns by smashing the door open), saving in the middle of the encounter before he spawns will brick the game)Execute key was hardcoded to "E", now has its own binding in keybind menue under "Action", includes menue confirm tooFixed Papermill Elevator Save bug (al...
Steam News · May 5
Hey everyone,This is patch 1.1.0 where we focused on getting the very annoying keybind issues resolved, where players didnt see keybinds they added and/or a N/A button prompt on tutorials etc. Patchnotes 1.1.0 New keybinds menu which supports and displays all key inputs (please note international keyboard layouts will be getting a default preset later)In-game key prompts now show the correct input...
Steam News · May 1
The narrative FPS Industria 2 caught my eye in 2024 with a creepy trailer that gave me serious Half-Life 2 vibes. Set years after the original game, it tells the story of a woman trapped in a rather awful parallel dimension that's being ravaged by an out-of-control artificial intelligence. It looks and sounds very cool, but the launch has not gone well, to the point that the developer has apologiz...
Steam News · Apr 30
And another one, as we get more feedback in.Patchnotes 1.0.91: fixed a hole in Chapter 2 that could get players softlockedfixed tools being destroyed as a result of the fuse puzzlefixed various items being destroyed in the world after loading save gamesfixed a climb section in Chapter 3 (Outer Rings) being very easily missableThis time, you should properly only get a small update in file size.See ...
Steam News · Apr 30
Hey everyone. We hear your feedback loud clear. Here is the first of many upcoming hotfixes and updates.This patch will be several GB large, as we are restructuring the games content framework to optimize for quicker patching to Steam. The following patches will actually correspond to the actual updated game files we push live. If you have already placed the wheel and/or the belt into the lift mec...
Steam News · Apr 29
Hi, everyone!INDUSTRIA 2 is finally here. And with it the mandatory launch trailer: As we mentioned in our previous update post, we want to handle things transparently when it comes to our projects and insights into the development process behind those. And therefore, we want to give you a general overview of INDUSTRIA 2 before you make your final decision, to honor your time, patience, and suppor...
Steam News · Apr 15
Hey everyone!INDUSTRIA 2 is delayed to April 29th.We can imagine that for those people who waited eagerly or even set aside some free time today to play the game once it's out (like I read from a fan earlier), this must be very disappointing and very frustrating. Especially this close to the release. We promised something and didn't make it happen and we are sorry for that. The only reason to dela...
Steam News · Apr 7
Greetings friends!We’ve got some short but amazing news post for you today: INDUSTRIA 2 is launching next Wednesday, April 15th!To set the tone and get you into the proper mood for next week, we prepared a new teaser for you to check out right here: And since many of you really enjoy our deep dives into various aspects around INDUSTRIA 2, we highly recommend keeping an eye on our Steam page and ou...
Steam News · Mar 10
Hey everyone!We are still here, silently chugging along on this beast of a game. I'll fill you in on what we have been working on since the last INDUSTRIA 2 Steam update in October.After the demo we updated the core game with a lot of important technical features like proper Ultrawide Support (with Hor+ Scaling etc) along with loads of fixes regarding UX, key binding and correct DLSS initializing....