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Steam News · 21h
In The Black - Heat DeathHeat is now a weapon, a warning light, and a way to die. This patch rips out the old approximated heat model and replaces it with a brand-new, ground-up thermodynamics system. Your coolant loops, armor panels, radiators, and core systems now trade energy realistically, and your cockpit finally tells you which part is cooking before the reactor does anything dramatic.Here’s...
Steam News · May 29
Watch Patch Video on YouTubeOverviewThis patch serves as a final push before our first content update. The team has focused heavily on hardening the core systems pilots use outside of missions: the squad/co-op system, ship inventory, and the ship modification pipeline.Key HighlightsSquads System & Co-op Contracts are officially back online.Cosmetics Unlockable through rank progression.Inventory Ma...
Steam News · May 15
Greetings, Pilots!Here's an overview of our Early Access hotfixes and stability updates:New BloodSport LocationOpen Space - 5 v 5 - Pure dogfighting. No asteroids. No stations. Just the vacuum.Gameplay & Game Mode LogicWe've overhauled the logic that governs round transitions and bot behavior. The previous systems had some...exploitable loopholes. Those have been closed.Team Deathmatch Round-End E...
Steam News · May 7
Greetings, Pilots.We've deployed a hotfix to address a critical hardware failure that slipped through recently and TrackIR support has now been restored. Some of you rightly pointed out that TrackIR went dark on launch. The device's Product ID was updated prematurely on our end, breaking the link. We've rolled back that change to restore immediate functionality. This gets head tracking back online...
Steam News · May 6
Greetings, Pilots. Thank you to everyone flying with us during our Early Access launch. Your feedback is helping us move quickly. Our first hotfix is already live and includes:• Re-enabled onboarding after fixes for physics, collision, and progression blockers • Added fail-safes to prevent players from getting stuck during tutorial flow • Fixed unkillable Destroy objectives for better mission cons...
Steam News · May 4
Greetings Pilots,Another week, another round of updates as we prepare for launch into Early Access. We've been busy under the hood, overhauling core systems for performance, stability, and gameplay correctness. Here is the breakdown.Core System and Performance OverhaulsWe have landed a significant overhaul of the ship physics, armor, and mass bookkeeping systems. Armor meshes have been removed fro...
Steam News · Apr 30
Greetings, mercs!We are incredibly proud to announce that the Early Access release of In The Black will launch May 5th. That date also honors the 65th anniversary of the first manned spaceflight of an American astronaut: Alan Shepard's Freedom 7 suborbital flight in 1961. We partnered with our good friends at LT Gaming for this exclusive announcement on their YouTube channel:The full press release...
Steam News · Jan 26
Another week, another batch of changes straight from the void. We're continuing our push on UI and quality-of-life, and this time our sights were set on the projectile impact points (PIP). The old lead/lag pips were functional, but let's be honest, they were dumb and static. We've overhauled them completely.Alongside that, we've continued paying down a massive amount of technical debt, ripping out...
Steam News · Jan 12
We've updated our Tobii head and eye tracking smoothing algorithms to reduce jitter and lag. We also slipped in a few bugfixes on some nasty edge cases that have been plaguing us.Core System OverhaulsTobii Eye/Head Tracking Rewrite: We've thrown out the old over-simplified smoothing system that felt disconnected and jittery. The new smoothing system is based on a complex prediction model that will...
Steam News · Jan 10
Tobii Support & Backend UpdateAlright pilots, listen up.This week was about ripping out the guts of our singleton managers and replacing them with actual Engine Subsystems, because we're tired of race conditions and "spaghetti code" being a valid architectural pattern. We paid down a massive amount of technical debt, but we didn't leave you empty-handed. We’ve finished the Tobii Eye Tracking integ...