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Steam News · 11h
==Patch notes==GameplayProbability of conversion by preachers now increase by preacher xp level. A priest with 5 XP should double the conversion probability.FixesSeveral performance updates. Issue occurred when a town is filled with more than 14 units is now resolved.Recurring issue with relations is now patched but remains untested. Localization issue at the end game is resolved.End game window n...
Steam News · 4d
Cloud SavesCloud saves are now available between different operating systems (Windows, MacOS, Linux)The game now has limited number of Autosaves. The number of autosaves can be set in the gameplay settings menu (default: 15). Older saves are deleted automatically. This only affects the save files with ".autosav" extension. Older autosaves with ".sav" file extensions are not affected. GameplayUnits...
Steam News · Aug 28
==Patch Notes== Nobles! New Nobility option is added to new game menu, representing the remnants of feudal lords in Europe in 1500s. When enabled the new Nobility unit is added to London, Paris, Hamburg, Munich, Vienna, Moscow, Copenhagen, Stockholm, Buda, Belgrade, Warsaw, Vilnius, Königsberg, Krakow and Lviv (Mostly in Eastern Europe, trying to stay loyal to historical accords to the best of my ...
Steam News · Aug 16
Special UnitEngland now has Longbowman as first special unit, replacing Crossbowman. Tooltip overhaulA nested tooltips system now enable reading the game mechanics inside the game. Hovering over most tooltips over 2 seconds will pop up another with further detail. The grudge tooltip now shows both current and next turn changes.The population growth now shows a detailed tooltip listing affecting fa...
Steam News · Aug 3
GameplayAn alternate start date, 1550, can now be selected, enabling Sweden and Denmark-Norway.Agents or units can no longer enter towns of non-hostile opponents. 50% of wagons/vessels return to the former owner of a town upon invasion.More info on factors influencing growth is now available in the tooltip.More info on self-sufficiency info is now available in the tooltip.Entrepreneur now will dou...
Steam News · Jul 27
New labor production scheme Peasants 1 labor, Apprentices 3 labor, Artisans 5 labor, Master 1 labor +30% bonus to town labor.now 2 beverage is produced using 1 wheat/grape/coffee/tea and 1 labor.cigar is replaced with stimulant.2 stimulants are produced using 1 tobacco/poppy and 1 labor.GameplayTiles within 1 or 2 distance from every town reveals their resources to ALL players. not only their owne...
Steam News · Jul 20
== Patch Notes == VisualThe event reports readability issue is addressed.When a unit or town selected through Numpad keys (Numpad * or Numpad +), the camera now moves towards the selection.Unit banners on top of the screen remain down while the unit is selected.Russian border color is changed to light green for improved visibility.GameplayArrow keys work the same way WASD do.Every faction now star...
Steam News · Jul 17
== Patch Notes == Audio All AI-generated music content is removed. New music content mostly consists of Baroque and Classical. An option to enter the path of a custom music folder is now available for those who want to listen to other music. Gameplay Map regeneration now also has option to accept map seeds. Now users can share seeds, or reuse the same seed to see if they can play the game differen...
Steam News · Jul 15
== patch notes == Balancing * Zone of control cost is decreased. approaching enemy units should cost less extra AP * disembarking at hills should be less costly Fixes * Ships that players cannot see are no longer evaluated for pathfinding * Militia choosing to resettling made easier. Milita garrisons are still being addressed * Buildings town buildings animations are fixed * The borders are now up...
Steam News · Jul 14
==patch notes== * population growth simplified. -hunger/starvation/poisoned etc has negative impact -poverty has positive impact -pop growth drops after 5 * simplified self-sufficiency mechanics -both luxury and food needs are met by the town based on self-sufficiency -the town citizens that are supplied by the town are now indicated for clarity * The number of resources are significantly increase...