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Steam News · Aug 19
Hey guys, Its been two weeks since Impartial launched and the reviews have been positive. One issue that has come up is the pricing around the game. We benchmarked the cost of this game to similar titles such as - Death and Taxes, Trolley problem inc, The King's Dilemma: Chronicles etc. The average gameplay ranges from 2 - 4 hours with some sections being replayable. Pricing on Steam is tricky bec...
Steam News · Aug 12
Hello everyone, Firstly, I would like to thank everyone for the positive feedback of the game. It's encouraging to see how many people enjoyed it. Below are some of the fixes we made based off the feedback. 1. Redesigned the bribery and important document icons. They can now be highlighted. 2. Redesigned the UI exit/save textboxes 3. Edited several missions and removed any remaining grammatical er...
Steam News · Aug 6
Hey guys,Impartial has just launched on Steam and we would like to thank everyone for their valuable feedback. As mentioned in the earlier posts, Impartial was developed over 6 years. It has been an exhausting ride but we are happy we made it through the end. We are still working on Impartial, so please continue to expect further updates from us. Please leave a review and tell us what you would li...
Steam News · Jul 30
Hello everyone, The launch date for Impartial is August 6th, which is one week from today. You may see gameplay footage of social media because the press and streamers have been sent keys. This is the final change to our release date. Thank you, Gamerlyst Team
Steam News · Jul 28
Hello everyone, We sincerely apologise for the delay of the game. We are moving the release date to the 31st of July. Thank you for your patience. Gamerylst Team
Steam News · Jul 26
Hello, I want to announce that Impartial launches on July 28th.I sincerely apologise for the lack of updates. We were busy making the changes and conducting beta tests. Sometimes it can be overwhelming and we apologise for not communicate this effectively.We made major changes to the game, namely: Removed the rate system. Missions are no longer tied to balancing rates. We wanted to focus on the na...