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Steam News · Sep 2
Hello everyone!September is shaping up to be a busy month for Impact Trial: Hyperchaos.Over the next few weeks, the game will be present at several events where we’ll be showing the latest version of the project, sharing a playable demo and, in some cases, talking about some of the technical ideas behind its adaptive difficulty system.We’re also very happy to share another small milestone:Impact T...
Steam News · Aug 1
Hello everyone!It has been several months since our last update, but the project has continued to move forwards.From 15 to 19 July, we presented a new version of the demo at TLP 2026, a videogame event held on my home island of Tenerife. This version included improvements to the game feel and a new ability system.The response exceeded our expectations:✅ 101 people played the demo ✅ 1,189 runs reco...
Steam News · Feb 2
How’s everything going?Just a quick update to let you know that Impact Trial: Hyperchaos is more alive than ever, even if there haven’t been “many” posts so far.Here are some small updates:We have a brand new logo and Steam artwork! All of it thanks to the wizard Koo (@r4koo).We finally have social media! @ithyperchaos -> in case you’re interested in following the development.We have a website! Th...
Steam News · Jul 11, 2025
Hello everyone!I'm Manuel Bacallado, creator of Impact Trial: Hyperchaos.Just over a year ago, I released Impact Trial: First Encounter — the “younger sibling” of Hyperchaos — but I made the mistake of not sharing any updates during development, thinking no one would read them. This time, I want to do things differently.This is the first official post about Impact Trial: Hyperchaos, a 2D Bullet He...