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Steam News · May 16
* Fixed save slot not persisting * Added settings access during the game too * Auto Train reworked to Auto Attack
Steam News · May 9
Added proper mouse input support Fixed save slots deletion bug
Steam News · May 9
Improved balance Fixed few small bugs Added confirmation popups on important actions Game scaling tweaks (bigger range of monitors support)
Steam News · May 7
Fixed saving issues
Steam News · May 6
It's been a while - and I know some of you showed genuine interest about this game! I wanted to come back and let you know: Idle Squire is officially live on Steam!You train your squire by simply working at your PC. Every keystroke is an attack. The more you type, the stronger your squire gets - then you send them into dungeons, collect loot, unlock weapons, and build your build.It's a proper idle...
Steam News · Feb 22
Hey everyone, Just a quick update that the Idle Squire will participate in the Steam Next Fest and it also got a nice update on the balance stability and content (added more roguelite skills for the DEMO).
Steam News · Feb 1
Hey everyone,The past few months have been pretty busy on my side, but things are moving along nicely. I’ve just uploaded a new trailer and the public demo for Idle Squire is now live.The trailer does a much better job of showing what the game is actually about, and the demo lets you try it for yourself – the little squire running in the corner of your screen, training as you type and diving into ...
Steam News · Nov 23, 2025
Hey everyone, Life happened, and development slowed down a bit - but Idle Squire is very much alive! I’ve been sneaking in some work whenever I can: a few optimizations, small fixes, and bits of polish here and there.Nothing flashy this time, just keeping the project moving forward. Hoping to get back into a steadier rhythm in the coming days.Thanks for sticking around and wishlisting - it really ...
Steam News · Oct 5, 2025
Hey everyone,A quick update! Idle Squire will have a multiple save file support, which I’m currently finishing up. Soon you’ll be able to have separate runs - experiment with different builds, or just keep a backup for fun. I’ve also added a new frame around the game window to make it stand out more on the desktop - it feels a bit more like a proper little companion sitting in the corner now. It’s...
Steam News · Sep 27, 2025
Sometimes the best place for an RPG isn’t fullscreen at all - it’s right there in the corner of your screen while you do other things. Here’s how Idle Squire looks running alongside a regular desktop. The squire trains, fights, and grows stronger quietly in the background, while you keep working, browsing, or gaming. The idea is simple: a small companion RPG that’s always with you, leveling up as ...