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Steam News · Jul 31
Converting Visual Scripts to Text ScriptsIf you create a script with the block based editor you can now convert it to a text script. We've been working over the last few weeks adding new features to the text scripting to support a variety of edge cases and lesser used features in the visual language but the conversion is still not perfect.Because the visual language is more limited it has a bunch ...
Steam News · Jul 16
Patch Notes Text Scripting add craft command. add random and chance functions. documentation pages for operators and functions. Documentation for broadcast command. Fix documentation for rest command. Bug Fixes Fix scrolling in the text script editor. Fix some cases of cursor misalignment on line wrap. Double clicking on text no longer selects buildings in the background. Fix rover goto from text ...
Steam News · Jul 4
Patch Notes 1.0.4Added in-game DocumentationNew icon to make it easier to find:Document the location property .biomass for the biomass available to trees at that location. That's been in the language but we missed the documentation page.More details and examples in the hover box for many commands.Text Scripting Command OptionsThere are a bunch of settings on commands in the visual scripting with n...
Steam News · Jun 27
Patch Notes We keep adding new documentation for the text scripting; there's now a section on loops. Delete published actions when setting the role on an entity. Fix some instability in the loop length slider. Don't validate destinations when the crane is moving. This fixes odd behavior in cases the script evaluation depends on the crane location. Don't try to add a goto to a beacon on shift-right...
Steam News · Jun 22
Patch Notes Import action in the editor now properly imports text scripts. Dismiss the export dialog when closing the role picker. Disable the rename button for the null role in the role picker. Properly handle errors when resolving a construction or deconstruction site tag with no targets. When starting a new game remove the scenario select if there is only one option. Add the .area property on b...
Steam News · Jun 16
Icaria 1.0So, after 7 years, the game has finally achieved what we set out to do and more so. The game today is very much the game we imagined when we started while also being far more that we thought we could actually make.Thanks so much to everyone who's followed along on this ride from our first play tests in early 2024, through the major reworks of the demo, and all the way to the end early ac...
Steam News · Mar 19
Holding shift makes the camera move faster. Click on any slider to make it jump to a position. East and West were swapped in the goto position target editor. Re-orient them. Right click drag no longer rotates the camera while the mouse is over UI. In the script editor, for the Action picker on screen in cases where it would flow off the bottom of the screen.
Steam News · Mar 1
Fix the broken ports on the large storage and large crane. Large storage and large crane can now be used for construction storage. Rotate beacon areas when rotating a blueprint. Some changes to reduce the amount of memory used by the game.
Steam News · Dec 18, 2025
A fix to loading some save files when an saved entity is executing a command on the call stack. Rework the camera zoom to better handle a variety of different mice. Reset the loop counter on For Each when exiting by Break. Sort the entities in ForEach in ID order so that the behavior is predictable. Zoom on the camera now handles non-60fps frame rates correctly.
Steam News · Oct 31, 2025
New Feature: HuskClear the terrain of the invasive Husk; a fungus that drains power from your robots and uses it to grow.Attack the husk with Jackhammers, Chainsaws, and Dynamite. Husk is passive until you engage with it and only grows outside the starting area so you won't run into it until you are placing relays.There's more of husk to come; this is the start of the next beat in our story.New Cr...