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Steam News · Aug 1
Hyperstacks v1.0.2Grappling Level Softlock, Misbehaving Lasers, and Subtitles That Actually Speak Your LanguageThis update fixes several issues affecting the campaign, the Level Editor, and localization.FixesFixed a softlock in the grappling level. Falling after grabbing the moving Grappling Block could leave the NPC behind instead of moving to the end of the jump.Because the NPC was left behind a...
Steam News · Jul 30
First Post-Release Patch This first post-release patch fixes several bugs and softlocks found in the lobby and quests. Fixes Fixed an issue where during Owven's punching the Level Selector quest could instead disable it, softlocking the lobby until it was reloaded Fixed the Skin Selector flickering during Marylink's Screwdriver quest Fixed Marylink's chicken teleporter despawn animation becoming s...
Steam News · Jul 30
HYPERSTACKS AVAILABLE NOW!Eight years of development. Thousands of hours of work. And finally it is here.I honestly can’t believe Hyperstacks is finally releasing.What began as a solo project grew into something far bigger, and today, Hyperstacks is finally launching on Steam.Thank you to everyone who tested the game, shared feedback, created levels, followed its development, or stayed around long...
Steam News · Jul 23
Over the years of developing Hyperstacks, we’ve made many improvements, including performance optimizations, usability overhauls, editor quality-of-life features, and plenty of other changes.And wow... our last developer patch notes post was more than a year ago!Even though we stopped posting regular patch notes, development never stopped. Updates continued at a slower pace, and the game has progr...
Steam News · Jun 20
Hello everyone!With Steam Next Fest underway, we'd like to take this opportunity to learn more about your experience with Hyperstacks.We've prepared a short community feedback form to better understand:What first attracted you to HyperstacksWhat made you keep playingWhat features interest you the mostHow clearly the game and its systems are presentedWhat you'd like to see in the futureFeedback For...
Steam News · Jun 17
To celebrate Next Fest, our wonderful developers will be streaming themselves playing the demo and creating levels all week long, come say hi!!
Steam News · Jun 14
GREAT NEWS FOR HYPERSTACKS!!We've updated the demo and we'll be participating in Steam Next Fest tomorrow! This demo is very complete and includes full access to the level editor so you can start working on your creations before anyone else. We've also created a selection of exclusive levels so you can jump straight into the action. But now the actual great mews!!After sooo many requests, we've al...
Steam News · Aug 3, 2025
⚠️ Important NoticeThis is an unfinished Pre-Launch testing build.This version is meant to collect early feedback while core systems and features are still flexible. Many features are incomplete or experimentalThe campaign is partially implementedVisuals, mechanics, levels, and balance are subject to changeMany campaign levels and Boss, stills feeling unfair and unbalanced yet This version is not ...
Steam News · Apr 23, 2023
New Features and Improvements Level items now synchronizes with the music Now, certain objects will react to the music by glowing, moving, growing, or doing something else, adding more energy and making levels even more exciting and lively. Levels can now setup ambience lights separatedly and also independently for combat mode (sky, equator and ground global lights), giving levels much more custom...
Steam News · Nov 9, 2022
New Features - Added Basic Teleporter, now you can teleport the player! We skipped The Testing phase of this feature due its pretty basic and we feel its a really needed feature for many level creators - Now Teleporters and Jump pads will appear Enabled by default, making it easier to make levels with these - Respawn button on death, this is a really high requested feature, now when dying in a lev...