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Steam News · 3d
Hello Living,Today we want to talk about Extraction - how you get out of an Expedition, how extraction balloons appear in the world, and some of the systems we've built to make leaving the map a meaningful part of the experience rather than simply reaching an exit and disappearing.We've also made several changes to extraction following Tech Test 3, particularly around how the extraction timer beha...
Steam News · Aug 7
Hello, Living.Beyond the relative safety of the Chateau, the world still turns - albeit just barely. Through Reynauld’s map, you may step beyond its walls and take part in an Expedition: a journey into the mainland’s scattered ruins in search of what the old world left behind.Choosing Your Next JourneyThe Expedition Map is your gateway to the world beyond the Château.Through Reynauld's map, you wi...
Steam News · Jul 10
Tech Test 3 Summary Hello, Living. First, thank you to everyone who joined us during the Technical Test, and to everyone who has already signed up for the Open Beta. The response has been incredibly valuable. If you haven't already, please consider wishlisting Hunger on Steam. It makes a genuine difference to the project and helps us continue building the community ahead of Early Access.As we've s...
Steam News · Jul 7
Hello Living, Tech Test 3 will end Wednesday 8th of July, 10am BST. As it comes to a close, we want to thank everyone who took part, shared feedback, reported issues, and spent time exploring the World After the End with us. We are sending out the last invite wave for all the late applications and exhaust our available key allocation for this test. If you have not jumped into the playtest yet, thi...
Steam News · Jun 25
Before diving into the changelog, we’d like to thank everyone for their patience.We know Tech Test #3 has been a long time coming. The reality is that much of our work since Tech Test #2 has been focused on infrastructure, matchmaking, backend systems, anti-cheat, optimisation, and the countless technical foundations that are essential for a game like Hunger. These are not always the most visible ...
Steam News · Jun 5
Hello, Living.Beyond the blood and mud of the Expeditions, there must be a place where what you’ve earned can rest - a place untouched by chaos. In Hunger, that sanctuary is your Stash.The Heart of the ChateauThe Stash is your stronghold of security within the Chateau, accessible by speaking to Louis in the Outer Ramparts. It functions as the primary point of storage, loadout preparation, and post...
Steam News · Apr 3
Hello, Living.Not every threat in Hunger comes from what you can see. Some are waiting - buried beneath leaves, coiled behind a doorway, or sitting in silence just long enough to make you question the ground you walk on.This Missive explores the two kinds of traps that shape life - and death - in the World After the End. Map TrapsMap Traps are part of the world itself, built directly into the envi...
Steam News · Mar 26
Hello, Living. Development UpdateDevelopment on the game is continuing apace. Since the last tech test, the primary focus has been the full implementation of our backend scaling architecture. This work has involved making sure all core services communicate correctly across the stack so the game can scale cleanly.We have also implemented our anti-cheat solution, alongside a large amount of optimiza...
Steam News · Mar 4
Hello, Living.In Hunger, most close quarters melee vs melee fights are not lost because of numbers alone. They are lost because of resource mismanagement. Players overextend, panic, or commit too early, and arrive at the critical moment without the capacity to respond or defend.Two underlying systems govern this outcome: Stamina and Energy. They serve different purposes, recover under different co...
Steam News · Jan 16
Hello, Living.In Hunger, food and drink are not punitive upkeep systems that require constant maintenance. They are deliberate, opt-in tools that reward planning rather than attention.Food provides long-lasting bonuses that support your underlying playstyle. These effects persist over time and improve core actions such as loot identification speed, Stamina regeneration, or other sustained advantag...