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Steam News · 2d
Note: This update adjusts certain data structures to support the upcoming merchant system, so the file size is very large (future content updates will not be this large). If you do not wish to update, you can right-click the game icon in your Steam library and switch to the "prior_working_version" (0.8.308) branch. ● Added a bicycle to the F1 crafting window. Players can craft it in the first biom...
Steam News · 4d
● Pressing R to pick up a death backpack now automatically equips the gear the character was wearing at death and restores items placed in the hotbar. Different death drop settings have been taken into account. ● When repairing equipment with the right mouse button, if a campfire is placed nearby, it will automatically take the required repair materials from surrounding storage boxes and workbench...
Steam News · Sep 2
● You can now right-click to "upgrade" armor, melee weapons, guns, and other items to higher quality. ● Fixed the bug where "Stone Skin" was ineffective. ● In first-person, holding the right mouse button now enters scope/iron sights mode. ● The default quantity for crafting items is now 1. ● Fixed a bug where, after a vehicle had 20 tires, traps could not be built on it.
Steam News · Aug 31
Note: This update involves changes to many systems (various models reference these systems), so the update size is huge. If you do not wish to update, you can right-click the game icon in your Steam library, and switch to the "prior_working_version" branch (this version will be locked to 0.8.304 and will not change until the merchant system is released).● The left mouse button can now lock the pre...
Steam News · Aug 30
● Fixed a bug where nearby chunks would not load after dragging the map. ● Fixed a bug where closing the map caused strange post-processing effects and screen scaling issues. ● Fixed a bug where right-clicking on the map could not place flag markers.
Steam News · Aug 30
● Fixed a bug where splitting items and then placing them into the hotbar to merge with existing items would prevent entering build mode. ● Fixed a bug where the vehicle F2 window could not be closed. ● Fixed a bug where the Architect perk could infinitely duplicate torches. ● Fixed a bug where standing on a vehicle with a bow equipped would cause violent shaking of the vehicle. ● Fixed a bug wher...
Steam News · Aug 27
● The game will now automatically detect whether Steam's incremental update system has corrupted game files. When detected, a prompt will appear informing players how to fix the issue. ● Biomes farther from the world center now have higher quality caps for items found in loot crates. Reaching Biome 10 or beyond gives a chance to obtain the highest-quality items without needing the "Scavenger" Perk...
Steam News · Aug 26
● Fixed a bug that caused the game's framerate to suddenly drop below 10 FPS (multiple VRAM leaks). ● Fixed a bug where the pickaxe occasionally failed to mine a targeted block. ● Modified the ore generation algorithm; it is now more random and no longer appears in predictable patterns. ● Fixed the invisible zombie bug again. ● Fixed a bug where climbing a ladder would teleport you to a nearby loc...
Steam News · Aug 25
● Fixed a bug caused by the previous update patch – backpacks dropped upon death contained no items. Items lost due to this bug will reappear after this update. ● Fixed a bug where zombies could not be hit. This bug is relatively complex, so if it occurs again in the future, please submit a bug report to us. ● Fixed a bug where the pickaxe produced fewer ores when digging underground. ● Based on s...
Steam News · Aug 24
● Fixed a bug where the pickaxe occasionally hit the rock above it instead of the target; now the pickaxe will 100% perfectly hit where you aim. ● Fixed a bug where items from the old workbench appeared in the new workbench. ● Fixed a bug where dragging and closing the map repeatedly caused the screen to zoom in and apply various strange filter effects. ● Fixed a bug where, while a fracture splint...